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Author Topic: alienRL for Android in the near future?  (Read 2806 times)

Thalun

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alienRL for Android in the near future?
« on: October 11, 2012, 10:38 »

would be a good idea ;)
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AJBuwalda

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Re: alienRL for Android in the near future?
« Reply #1 on: October 12, 2012, 02:19 »

I like that idea, altough it would come with some compatibility problems.
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thelaptop

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Re: alienRL for Android in the near future?
« Reply #2 on: October 12, 2012, 08:23 »

Given what AliensRL is currently written in... this is not likely to happen in the foreseeable future.
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Sambojin

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Re: alienRL for Android in the near future?
« Reply #3 on: June 23, 2013, 18:09 »

There is a Pascal wrapper for use in Android, but I'm not sure how well it works. You can get it for freepascal and lazarus, plus AGK (App game kit) ties in with it fairly well. Supposedly.

But then there's a fair bit of hassle in changing the UI, the input/control mechanisms, getting Valkyrie to not die in the wrapper, plus all the sound issues that will pop up between Pascal/the wrapper/Android SDK.

So it's in theory doable. But so are a lot of things. They just might not be worth the effort. 
« Last Edit: June 23, 2013, 18:10 by Sambojin »
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Kornel Kisielewicz

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Re: alienRL for Android in the near future?
« Reply #4 on: June 25, 2013, 09:23 »

If someone ports DiabloRL to Android (the source of DiabloRL is open), I'll port AliensRL to Android myself.
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