DRL > Requests For Features
Proposed Feature - Challenge Modes
Kornel Kisielewicz:
Quoting: AertonI like this very much, but this seems impossible - you will loose too much health approaching monsters.
I think, you shall be under constant untimed berserk effect to have any chance (and avoid The Wall and Spider Nest).
Hmm, how about giving each medikit a Berserk effect in this mode?
Quoting: AertonDoes supercharge globe count as power-up?
Yup.
Aerton:
Quoting: Kornel Kisielewicz
Hmm, how about giving each medikit a Berserk effect in this mode?
Hard to tell. Needs testing.
Kornel Kisielewicz:
Quoting: AertonHard to tell. Needs testing.
Ok, we'll see...
P.S. You're still up? Isn't it very late in your TimeZone? :-D
Aerton:
It's sad that these modes aren't combinable - I'd like to try Massacre + Berserk >:-)
Quoting: Kornel KisielewiczHmm, how about giving each medikit a Berserk effect in this mode?
Hard to tell. Needs testing.
May be, even give an extra couple of points to spend on running or chainsaw traits.
Ugh, it's hard to think of anything new. All good ideas are used already :)
I thought about dive-without-killing and one-man-against-waves-of-monsters-coming-from-offscreen, but I don't think they fit, as it's about how long does it take to be killed, and not about winning.
Zephyre Syx:
Quoting: jake250Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)
Hmm...that whole idea may, JUST MAY, be useful if worked. Now, the tricky part. Why not have the cyberdemon spawned if the player takes to long in a certain floor.
Quoting: Kornel Kisielewicz* Angel of Impatience - you cannot carry medpacks -- they work instantly at pickup for you. (medium challenge)
Why just health globes only. Make a little more sence, I think.
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