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Author Topic: Proposed Feature - Challenge Modes  (Read 53783 times)

Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #30 on: October 29, 2005, 00:49 »

Quoting: Thomas
Don't think that'll stop me... >:-)

I count on it that it wont :-D.

Quoting: Thomas
Every time you take 2 turns, the deamons take 3.(IMO medium challange)

Rather Angel of Laziness :-). And I think that it doesn't add much of tactics. The challenges I hope will force the player to use new tactics, and nit just make the game harder. But post more, we may be able to find something good :-D
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Kornel Kisielewicz

Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #31 on: October 29, 2005, 00:51 »

Uff... and I was worried that this BB system puts all replies on one huge page :-D. It seems it divides the replies in batches per 30 per page -- will need to set that to 20 or 15...
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Thomas

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Proposed Feature - Challenge Modes
« Reply #32 on: October 29, 2005, 01:27 »

Angel of combustion (or somthing like that)

You take damage for a few turns after stepping in lava/acid as if you were bleeding. (Hard in LV10 and up, somtimes you must step in lava!)

PS. Woohoo! First 2 page topic! The forums allready growing :)
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Arch-Vile Chaos Major Thomas
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #33 on: October 29, 2005, 01:27 »

Yeah, 30 is a rather high amount, just glad its not ALL on one page ;)
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jake250

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Proposed Feature - Challenge Modes
« Reply #34 on: October 29, 2005, 05:01 »

Quoting: Kornel Kisielewicz
Uff... and I was worried that this BB system puts all replies on one huge page :-D. It seems it divides the replies in batches per 30 per page -- will need to set that to 20 or 15...


Make it configurable.. I like to have all 120 replies on the same page (yes I like it that much). 30 I think its ok, 15 is way too low. (IMO)
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Thomas

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Proposed Feature - Challenge Modes
« Reply #35 on: October 29, 2005, 06:08 »

I was scrolling through this discussion when I found this:

Quoting: Aerton
Quote from: Kornel Kisielewicz

* Angel of Massacre - all monsters generated are former humans, there is 2*more of them. (easy challenge)


Bah! This is supposed to be a challenge?

Quote inside a quote, cool.
EDIT: Awwww... quote inside a quote didnt work.

*AHEM*

That is a (no challange), if you want an (easy challange) then:
Angel of massacare:

Only former humans spwan, if replacing a
Former human: Spawn 1.
Former sergeant: Spawn 2.
Imp/Demon/LS: Spawn 3.
Former Captain: Spawn 5.
Cacodemon: Spawn 8.
Hell knight: Spawn 10.
Former Cmd./Baron: Spawn 12.
Arachnotron: Spawn 14.
Whatever comes next: Spawn 17.
Whatever comes after that: Spawn 20.
And so on.
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Arch-Vile Chaos Major Thomas
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #36 on: October 29, 2005, 06:25 »

Quoting: Thomas
Hell knight: Spawn 10.
Former Cmd./Baron: Spawn 12.
Arachnotron: Spawn 14.
Whatever comes next: Spawn 17.
Whatever comes after that: Spawn 20.

That would quickly produce the only known crash-bug of DoomRL :-P
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Thomas

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Proposed Feature - Challenge Modes
« Reply #37 on: October 29, 2005, 06:51 »

*scratches head*

Well I'm outta ideas for the angel o massacare...
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Arch-Vile Chaos Major Thomas
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Krishh

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Proposed Feature - Challenge Modes
« Reply #38 on: October 29, 2005, 22:40 »

Angel of Bad Aim. (or high sensitivity, keeping to the shooter roots) you can only aim no more than 5 squares around yourself.  If you want to shoot enemies futher away, you have to approximate the shot.

Angel of Explosions. (carnage's taken).  All explosions are double (or 1.5 if double's too much) sized. Both enemy fire and your weapons, and barrels too. You could use this to your advantage with larger barrel explosions and rocket blasts, and the BFG taking out most of a level in a single shot, but even imp fireballs would now have sizeable explosions.

Angel of Arenas. All random levels not hells mazes have all walls removed on entry. Might be impossible.

Angel of Buckshot. You start with a basic shotgun instead of a pistol, and can only use all kinds of shotguns.

Angel of Taveling light.  Inventory holds only 10 items. Probably a more annoying than fun challenge.

Angel of Ammo. All ammo packs contain 1/3, rounded down, normal. Possibly would make ammo restricted by more than inventory space.

Angel of Bloodthirst. Every 10 turns you go without killing anything, you lose 3 hp.
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #39 on: October 29, 2005, 22:50 »

Angel of bloodthirst is bad, needs higher on turns
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Aerton

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Proposed Feature - Challenge Modes
« Reply #40 on: October 30, 2005, 20:20 »

Quoting: Krishh
If you want to shoot enemies futher away, you have to approximate the shot.
What does it mean?

Quoting: Krishh
Angel of Arenas. Might be impossible.
Hm, doesn't sound that hard.

Quoting: Krishh
Angel of Explosions.
It's more about luck of not getting into a level-wide chain of barrel explositions started by some out-of-sight monster.

Quoting: Krishh
Angel of Buckshot.

Sounds impossible. You will not survive deeper foes without means to inflict a lot of damage quickly.

Quoting: Krishh
Angel of Taveling light.
10 seems to be a bit too little. Even if you carry only one weapon, you still need to carry some medpacks and armour. Definitely one of the best porposed challenges so far :)
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #41 on: October 30, 2005, 21:27 »

Quoting: Krishh
Angel of Bad Aim.

I don't get it.

Quoting: Krishh
Angel of Explosions

To quote Duke Nukem -- "He he he, what a mess" :-D. Might be fun.

Quoting: Krishh
Angel of Arenas

No idea. Maybe might be fun.

Quoting: Krishh
Angel of Buckshot

Probably impossible.

Quoting: Krishh
Angel of Taveling light

This one's cool :-D

Quoting: Krishh
Angel of Bloodthirst

This one would have to be tested.
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JimmyJ

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« Reply #42 on: October 30, 2005, 23:26 »

I hope a lot of htese good ideas get implemented
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Krishh

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« Reply #43 on: October 31, 2005, 15:24 »

By the Angel of Bad aim or High sensitivity,  I meant that you can only move the green crossair no more than five squares (currently 9) away from you, so you have to approximate the shot trajectory for monsters furher away from you, like you have to do now with monsters in cateye range. But come to think of it, it's probably a bad idea anyway.

And, yes, the Angel of Bloodthirst probably ought to be tweaked a bit, say to 1hp per 10 turns without destroyed demonspawn. That's already 600 deathless turns for a healthy level 1 ironman, and when did you last spend more that about 100-200 turns without killing anything in DoonmRL. :)
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #44 on: November 01, 2005, 03:23 »

Quoting: Krishh
and when did you last spend more that about 100-200 turns without killing anything in DoonmRL. :)

While testing the dungeon generator ^_^
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