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Author Topic: Proposed Feature - Challenge Modes  (Read 53417 times)

Thomas

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Proposed Feature - Challenge Modes
« Reply #45 on: November 01, 2005, 03:37 »

^_^

Angel of plastic

You get knocked back by all weapons.
Pistol: 1 square per 3 shots
Shotgun(s): 1 square per shot
Chaingun: 1 per 5 shots
Rocket launcher: 2 per shot
Plasma gun: 1 per 8 shots
BFG: 3 per shot
Melee: None

Exceptions:

.  .  .  .  .  .  . #
X******@#
.  .  .  .  .  .  . #

.  .  .  .  .  .  .  .
X******@h
.  .  .  .  .  .  .  .

But you will get knocked back like this:
.  .  .  .  .  .  .  .
X******@0
.  .  .  .  .  .  .  .

Unless like this:
.  .  .  .  .  .  .  .#
X*****@0#
.  .  .  .  .  .  .  .#

OR THIS:
.  .  .  .  .  .  .  .  .
X*****@ 0 h
.  .  .  .  .  .  .  .  .

Direction of knockback depends on the first * of your shot

eg. this means knocked back up-right.
.  .  .
.  @ .
*  .  .
X  .  .

Just making sure you know EVERYTHING.
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Arch-Vile Chaos Major Thomas
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groteski

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Proposed Feature - Challenge Modes
« Reply #46 on: November 01, 2005, 18:42 »

I was thinking that the Angel of Vampirism could circle around blood hunt:

You are invincible to bullets and bites but lose health quickly if you don't get blood. You are healed by killing things in melee, perhaps also by the traditional methods. Also, only melee weapons are allowed.
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #47 on: November 02, 2005, 06:11 »

Well, maybe different TYPES of angel of vampirism?
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LAN fan

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Proposed Feature - Challenge Modes
« Reply #48 on: November 04, 2005, 08:33 »

Angel of all trades:

You get 10 more inventory space, but can only carry two stacks of any type of item (excluding medkits).  i.e. two stacks of each type of ammo, two of each weapon, two types of armour, two types of boots, etc.  Perhaps alter the amount of certain ammo in a stack to help balance it.

This will force the player to be proficient with a larger variety of weapons.
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #49 on: November 04, 2005, 16:17 »

Quoting: LAN fan
Angel of all trades

Unfortunately increasing the inventory size would be quite problematic source-wise :-/
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #50 on: November 05, 2005, 23:19 »

Quoting: Kornel Kisielewicz
Unfortunately increasing the inventory size would be quite problematic source-wise :-/


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Kornel Kisielewicz

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Proposed Feature - Challenge Modes
« Reply #51 on: November 05, 2005, 23:47 »

Quoting: jimmyj
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

My thought's exactly ;]
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #52 on: November 05, 2005, 23:56 »

Explaining why it is not gonna happen, i suppose?
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Thomas

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Proposed Feature - Challenge Modes
« Reply #53 on: November 07, 2005, 07:22 »

Angel of realism
Challenge: 8/10
Change of tactics required: Moderate

1. You start with green armour on.
2. Many humans drop armour (I mean, what are they doing without it?)
3. Enemies do INCREDIBLE damage if you have no armour on.
4. Enemies do normal damage if you do have armour on.
5. More armour is found randomly.(optional)
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Lord Hellraiser

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Proposed Feature - Challenge Modes
« Reply #54 on: November 08, 2005, 12:41 »

Perhaps the Angel Of Blooslust would have a close-in melee that % chance 1-3 hit kill the victim monster and heals the player. The player can only heal that way.

If it fails, the monster gets to knock the player around...

Or maybe the player gets sick and barfs on the monster, but can still survive.
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Lord Hellraiser

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Proposed Feature - Challenge Modes
« Reply #55 on: November 08, 2005, 12:49 »

Angel Of Uncertain Form.

Any monster hit could mutate you with good/bad/REALLY BAD mutations.

Maybe you become as pwnable as a sergent.

Maybe you get to throw Green poo.
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JimmyJ

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Proposed Feature - Challenge Modes
« Reply #56 on: November 09, 2005, 03:36 »

Welocme to the forum, but please, stop calling that stuff "green poo"..
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Mihilist

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Proposed Feature - Challenge Modes
« Reply #57 on: November 13, 2005, 16:24 »

Angel of balanced Traits (or something like that ^^) - cannot get a lvl-2-trait while having... let's say half of the lvl-1-traits ^^

Idea: Most players will have one "cool" trait like Cateye or Tough as nails on vl 3 before getting anything else. In this chalenge you would have to get first more than one on lvl 1, before you are allowed to get one on lvl 2.

Angel of Bad Experience - With every lvl-up you have to chose a trait, right? So... negate the bonuses! Instead of 10 more hit points lose 5 of the maximum, instead of sight radius plus one, lose one, instead of reload 20% faster, do it 20% slower, and so on.

Idea: Why are the traits only positiv? Traits could be negative, too - and as every role player should know: negative traits will add some fun to any game ;)

And for all the lava-fans...
Angel of Fire Raiser - every explosion (barrels, weapons, monsters, bla - you know, what creates explosions *g*) will set a field with a 50%-chance into lava.

Hope you got the ideas - in spite of my bad english ;)
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Anonymous

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Proposed Feature - Challenge Modes
« Reply #58 on: November 16, 2005, 02:26 »

Well here's my sucky variant of the Angel of Explosion idea:
- You start and can only use the rocket launcher
- All human enemies use rocket launchers
- All other enemies take less damage from explosions and explode on death
- Any item or powerup caught in an explosion radius also explodes

No idea how difficult that would be.
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Turgor

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Proposed Feature - Challenge Modes
« Reply #59 on: November 16, 2005, 03:25 »

Angel Of Ambush - all enemies are invisible untill they attack in any way. also, your sight radius is modified by -2 (meaning max level cateye will restore your sight radius to normal)

and especially for power whores like me:
Angel of Completion - you must have maxed out all traits before you can enter level 20. levers will spawn much more creatures. levers have an increased chance to spawn creatures. More levers will be generated on every level. If you try to enter level 20 without having maxed all your traits, the cyberdemon is invulnerable.

not sure if that last one is at all possible, since i noticed that after level 10 even hell barons don't even give you 1%

comments on:
Quoting: Mihilist
Angel of Bad Experience - With every lvl-up you have to chose a trait, right? So... negate the bonuses!

ouch.. i think that makes the game impossible to finish.

i like the rest of your ideas Mihilist, but i'm not sure if Fire Raiser would affect gameplay much for experienced players..
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