Quoting: Kornel Kisielewicz
* Angel of Berserk - you don't have the gun at start and can't pick up neither ammo nor weapons except the Combat Knife and Chainsaw. (hard challenge)
I like this very much, but this seems impossible - you will loose too much health approaching monsters.
I think, you shall be under constant untimed berserk effect to have any chance (and avoid The Wall and Spider Nest).
Quoting: Kornel Kisielewicz
* Angel of Marksmanship - you start with your pistol wielded and can't unwield it at all. (medium challenge)
Undieing love for pistols? :) You'd better made them more usefull in the begging as they were in early versions.
Quoting: Kornel Kisielewicz
* Angel of Carnage - you start with a chaingun, and cant't unwield it. (easy challenge)
Unless you run out of ammo at later levels. But you can caryy a lot of it, since you do not need space for shells or rockets.
Quoting: Kornel Kisielewicz
* Angel of Impatience - you cannot carry medpacks -- they work instantly at pickup for you. (medium challenge)
I can't imagine later levels without previously kept meds. I think, it shall be marked as hard.
Quoting: Kornel Kisielewicz
* Angel of Masochism - neither medpacks, nor healing globes work on you - you heal to 200% at levelup tough. (probably impossible to complete)
And a random chaos mutation as a side effect? :-P
Quoting: Kornel Kisielewicz
* Angel of Purity - powerups don't work on you (easy challenge)
Does supercharge globe count as power-up?
Quoting: Kornel Kisielewicz
* Angel of Massacre - all monsters generated are former humans, there is 2*more of them. (easy challenge)
Bah! This is supposed to be a
challenge?
Somehow, I don't like the following two:
Quoting: Igor Savin
Poor memory - no level mapping.
The only time when I really need a map is when I'm goind to leave the level and go around picking powerups, ammo and fidning downstairs.
Quoting: Igor Savin
Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).
Just a lot of touhgtless tile dancing. It would be more fun if only one kind of monsters split acidic blood, or a kind of barrel, that creates acid or lava pool on explosition.
Quoting: Igor Savin
Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.
BFG blasts in you hands! You die. -more-
>:-)
It needs a better name, though.
Quoting: Igor Savin
Coward - start with "Coward" tactics and can't change.
Does tactics really matter? I had never bothered with them.
Quoting: Igor Savin
Purist - no levelling.
Hmmm.... Quite unsure about this one. It adds some challenge, but leveling
is fun.
Quoting: jake250
However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)
Quoting: jake250
Angel of Fire - More lava is generated in the level, at many places.
More lave? Oh, my!
Quoting: jake250
However, this alone make it easy (they will all kill themself)
Quoting: Kornel Kisielewicz
It won't be easier after I finally rewrite the AI... and this seems like a fun challenge ;-).
Great news!
Quoting: jake250
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you.
I think it will devalue joy of defeating the real Cyber.
Quoting: jake250
BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level.
Hm, it might devalue BFG, but finding OOD items is a cool feature of many RLs. May be, incorporate this into the standard mode, with ultra-low chance for OOD items (just like in other RLs).
Oh, so much critics, and not a single own idea :)
It's easy to be critical to other, but I'll try to think about something to conribute for you to criticise.