Chaosforge Forum

  • April 16, 2024, 13:24
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: DoomRL 0.9.9.6 source  (Read 4074 times)

doomerRL

  • Private
  • *
  • Offline Offline
  • Posts: 2
  • Lost Soul
    • View Profile
DoomRL 0.9.9.6 source
« on: October 19, 2012, 23:16 »

This may be useful for modders
« Last Edit: October 20, 2012, 00:48 by Kornel Kisielewicz »
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: DoomRL 0.9.9.6 source
« Reply #1 on: October 20, 2012, 00:49 »

While I value the time invested in decoding the wad file, this level of spoilers is being kept private - at least for now while the sources of the game itself are also private.

In particular I would provide those files myself if I would deem that useful, which for the current moment I do not -- the format is to volatile. This will however change once the Total Conversions are going to be supported.
« Last Edit: October 20, 2012, 00:50 by Kornel Kisielewicz »
Logged
at your service,
Kornel Kisielewicz

doomerRL

  • Private
  • *
  • Offline Offline
  • Posts: 2
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.6 source
« Reply #2 on: October 20, 2012, 01:51 »

okay, i will not share it with anyone
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: DoomRL 0.9.9.6 source
« Reply #3 on: October 20, 2012, 02:09 »

doomerRL, although those skills and data could be used to enhance the Wikis, you know :). As long as not on the topic of Apostle, Dragonslayer and Berserker Armor (those are kept semi-secret).
Logged
at your service,
Kornel Kisielewicz

yaflhdztioxo

  • Programmer
  • Local Inquisitor
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 298
  • Lost Sole
    • View Profile
Re: DoomRL 0.9.9.6 source
« Reply #4 on: October 21, 2012, 16:05 »

I think that puts us at five unofficial wad DEcompilers, two wad REcompilers, and a wad memory injector.

Come to IRC, DoomRLGuy.  That's where most of the hackers and modders hang out, and it's not unheard of for very useful members to sometimes get source benefits...
Logged

Matt_S

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 394
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.6 source
« Reply #5 on: October 21, 2012, 22:13 »

Intriguing...
Logged
Pages: [1]