Other Roguelikes > AliensRL

[0.8.2|Me|YAVP] Victory! :D

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Tormuse:
OKay, well, setting aside the (overpowered?) combat shotgun, there needs to be some adjustment to the armour balance.  Even without technical skill, I acquired way more armour packs than I could use and my armour was never remotely in any danger of being destroyed.  (And even if it did, there were enough extra suits of armour around that it wasn't an issue)

Other than that, I'd say the balance is pretty good;  ammo was scarce enough to make things tense and interesting, but there was still enough for the game to be doable.  It would have been nice to have found some more interesting weapons, but like I said, I probably just had an unlucky game this time.

Just out of curiosity, are there any plans to have a game mechanic having to do with the aliens having acid for blood?

EDIT:  Oh yeah, one more thing.  Is there a way to scroll the map around without actually walking to the location?  It seems to me that I should be able to actually know where the elevators are when I look up their location on terminals.

skarczew:

--- Quote from: Tormuse on October 25, 2012, 23:53 ---OKay, well, setting aside the (overpowered?) combat shotgun (...)

--- End quote ---
I won't touch power of shotgun now, because it is rare enough. And once Kornel changes code, it will probably need rebalancing anyway.


--- Quote ---(...) there needs to be some adjustment to the armour balance.  Even without technical skill, I acquired way more armour packs than I could use and my armour was never remotely in any danger of being destroyed.  (And even if it did, there were enough extra suits of armour around that it wasn't an issue)

--- End quote ---
I agree. And I have a very easy solution for it :P .


--- Quote ---I'd say the balance is pretty good

--- End quote ---
I agree


--- Quote ---EDIT:  Oh yeah, one more thing.  Is there a way to scroll the map around without actually walking to the location?  It seems to me that I should be able to actually know where the elevators are when I look up their location on terminals.

--- End quote ---
There is no such thing implemented, afaik (and I know pretty lot of stuff). But ...it could be a nice feature for (l)ook mode!

Tormuse:
Another thing, not balance related, but I noticed a couple of typos:  (I hope it's okay for me to mention them here)

When you step on the elevator, the hint message says "eleveator."  (that extra e shouldn't be there)

Also, if you (l)ook at the "sturdy glass," it says "strudy glass."  (u and r are switched)  I don't know why, but that one made me giggle.  :)

thelaptop:
I fixed the elevator one in repo, but lemme go fix the typo for the sturdy one.

[Ed: I fixed that too, apparently.  =) ]

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