DRL > Requests For Features

Assault Shotguns and Solid Slugs

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TFoN:
I've recently played Doom for the first time in years, and noticed shotguns are anyway quite effective sniping weapons, which they aren't DoomRL.
This and wanting to put shells to better use on single powerful enemies without massive damage and without keeping large reserves of 10mm around (wasting lots of shell space) or facing the many disadvantages a RL has, gave me an idea:
Re-implement Assault Shotguns as weapons which work in most ways as Combat Shotguns, but "convert" shells to slugs, simply by using them as pistols would. They'll still be slow to reload, and will have the miss factor of other weapons, but will cause high damage to single targets - maybe even the shotgun's 6d3.

Aki:
In english please?
If you mean using 10M ammo as shot shells, then provided enough shells are used at once, it could work.

TFoN:
No, no, not at all.
Ok, I'll try that again:
Assault Shotguns will use shells for ammo, but fire them the way a pistol fires 10mm - a single "-" - which, as far as I know, is the way real-life shotguns use slugs (hence "solid", as they're a single body, and not a "spray", which is they way shells work once fired).
Clear this time?

Valkeera:
Me like. But where do we find a keyboard key for this? The numerics are already full from 1 to 0.

Adral:
Since Doom had a tighter spread patterns, why not tweak the Combat Shotgun (or the Shotgun, or both) so it has a spread pattern more similar to the original? I think it could do the trick, too.

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