DRL > Discussion

This game's difficulty is a bit off in places IMO

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Game Hunter:

--- Quote from: Cheesybox on November 28, 2012, 18:58 ---For example, Angel of Pacifism. I've gotten to level 12 or 13 on that. I understand that they're supposed to be a challenge mode or whatever, but some of them aren't even possible. Like there is no way you can beat AoPc or AoH on anything higher than HMP without save scumming or breaking the game in some fashion. I like a good challenge but I don't like trying to turn a concrete building into gravel with my forehead.

--- End quote ---
A lot of this depends on what you're looking for in a challenge. Sometimes the challenge is to wait for the right game to give you a break (more often, wait for a game to not give you a literally-unwinnable situation) and, until then, play as best as you can as a matter of practice. Maybe you think the difficulty stepladder is too steep? I actually went directly from HNTR to UV without once touching HMP, and didn't play ITYTD until beating HNTR anyway (which only took a few weeks' worth of slightly-less-than-casual time). I do understand your point, especially for challenges like Angel of Pacifism, where a large part of the game depends on you doing basic actions and the game restricting those very actions. That's why I removed the Pacifism Platinum and Diamond badges (and reduced the difficulty for Bronze-Gold): trying to make a reward for something as unbalanced as that mode was ridiculous, so I went in the direction of "easy with tight conditions". In general, I'd like to make it so that all of the badges are in the vicinity of feasible, given decent rolls in generation and tactical and strategic know-how. We're probably not there quite yet, but I imagine that most of the hardcore players have noticed that the Diamond series is easier.

Regarding the balance of specific challenges on specific difficulties, it's actually a developer decision to affect the game as little as possible when introducing new challenges. For instance, other than Hell's Area, there are almost no instances where a specific challenge affects monster or item placement in special levels. It's not like we remove all ranged weapons in Angel of Berserk or all powerups in Angel of Purity, simply because the player has no use for them: the challenges are explicitly intended to restrict the player, sometimes to the point of being unfair. So it's probably not even a matter of subjectivity, this game is just downright mean to you with certain settings. As long as we're not asking the player to do these things most of the time, I think that's okay, especially here in the roguelike community.

In short, if you're playing with a challenge and difficulty combination that you find too unenjoyable, I would recommend not to play it. There are tons of ways to play this game (which will increase dramatically next version) but it's up to you to find what ways you enjoy.


--- Quote from: VANDAM on November 29, 2012, 08:57 ---You can make another ultimate secret or x of them. And DS won't be alone anymore.

--- End quote ---
For all you guys know, there ARE some new ultimate secrets, and nobody's found them yet. I'm not spoiling anything though...

thelaptop:

--- Quote from: Game Hunter on November 29, 2012, 13:34 ---For all you guys know, there ARE some new ultimate secrets, and nobody's found them yet. I'm not spoiling anything though...

--- End quote ---
Stop stringing them on unnecessarily...

* thelaptop rolls eyes

VANDAM:

--- Quote from: Game Hunter on November 29, 2012, 13:34 ---For all you guys know, there ARE some new ultimate secrets, and nobody's found them yet. I'm not spoiling anything though...

--- End quote ---
0.9.9.6? You got to be kidding me. what's the worst that could happen? I found DS BA Apo and it was rather easy, also, there is a bug, if you go to JC and you use BA on 26 level, you will fight with JC and still, after killing him, there will be UW ending without killing Apo. I think, that this is unfair. About ultimate secrets: maybe this is based on 4 Diamond badges that i haven't acquired yet? And, btw, what's the AoMC bug on N!? I won with untouchable cross and haven't received diamond badge.

Cheesybox:
I like extreme difficulties, but not in the sense that they require luck. Some of these challenges feel like the RNG has to set things up a certain way before you any hope of going though it. I know, I know roguelike and all, but it (and I think it's been done in the normal game) shouldn't be "certain things must happen to be able to win" and more "certain things must happen to make it unwinnable" minus player skill.

As for the DS, just look at my previous attempts/posts. My only issue is that there is no way from just playing the game to figure out how to use it unless you get lucky and meet the requirements. That turns into trial-and-error which to me is not cool in the slightest. I also wouldn't be so bitter about it if it weren't for the fact that despite my pleading years ago about the DS, this community basically told me to go suck a dick. I won't spill the beans here since this post will just get deleted and I'll face the wrath of people (like skarczew there). I kinda like the secret nature of it but I don't like how aggressive people are about keeping that secret.

Edit: Forgot there was a DoomRL specific discussion page. Thanks for moving it GH, you're always keeping my stuff in check haha (you moved a Ao100 YAVP I did a while back too)

VANDAM:

--- Quote from: Cheesybox on November 29, 2012, 14:48 ---
As for the DS, just look at my previous attempts/posts. My only issue is that there is no way from just playing the game to figure out how to use it unless you get lucky and meet the requirements.

--- End quote ---
I can say that on N! you can easily farm DS and BA, and it's much easier to guess conditions while farming.

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