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This game's difficulty is a bit off in places IMO

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Tormuse:
I just did some digging through my old mortems out of curiosity...

Spoiler: Here's my best attempt at AoHu N! (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 7 Hell Baron 1st Lieutenant, committed a stupid suicide
 on level 13 of the Phobos base.
 He survived 30242 turns and scored 142008 points.
 He played for 45 minutes and 11 seconds.
 He opposed the Nightmare!

 He killed 379 out of 607 hellspawn. (62%)
 He was an Angel of Humanity!


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  .....h#.....#.....#=====#..................................
  ..=====.....#...^.#=====#..................................
  ..==.===....#.....#=====#...}..............................
  .====.#=....#.....#=====#..}.............h.................
  .=====#.....#.0...#=====/.....}...c........................
  ...=.=#.....#.....###+#####.==###########/#################
  ......#0....#.....#......&====X.../}|}|.}|.}|........"|....
  ......#.....#.....#.......====..}.#.}}||h.|................
  ....../.....#.....#....%..=====%.%#.........h.h.i..........
  ......#.....#.....########====#################.###########
  ...0..#...../...../..}|}|==.==..........|.h===.............
  ......#.....#.....#.}|}}|=====...........}=====....h.......
  ...==.#.....#.....#.....|=====......}....======............
  ..==..#....^#.....#....========.=.......=.=====............
  =====.#.....#..0..#...=====|.=========..==.===.............
  ====..#.....#.....#....====.....h..=}=...=.=...............
  =.....#....}#.....#...=====......}h==...====...............
  ......#.....#.....#....===....%.|.......====...............
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/10   Experience 21116/7
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Tough as nails   (Level 1)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)

  EE->EE->Int->Int->TaN->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (87%)
    [b] [ Weapon     ]   modified combat shotgun (7d3) [5/5] (T1)
    [c] [ Boots      ]   tactical boots [1/1] (89%)
    [d] [ Prepared   ]   high power chaingun (1d9)x4 [20/20]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [34/40]
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] blue armor [2/2] (100%)
    [e] blue armor [2/2] (100%)
    [f] chainsaw (4d6)
    [g] 10mm ammo (x96)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] shotgun shell (x29)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] shotgun shell (x50)
    [p] shotgun shell (x50)
    [q] rocket (x3)
    [r] power cell (x50)
    [s] power cell (x24)
    [t] power mod pack

-- Kills -----------------------------------------------------

    76 former humans
    50 former sergeants
    16 former captains
    105 imps
    22 demons
    63 lost souls
    12 cacodemons
    9 barons of hell
    8 hell knights
    10 former commandos
    4 pain elementals
    1 arch-vile
    2 mancubi
    1 revenant

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he assembled a high power weapon!
  On level 4 he stormed the Chained Court.
  On level 9 he assembled a tactical boots!
  On level 12 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 13 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a former commando (unhurt) [m]ore | a plasma rifle (1d7)x6
 You see : a former commando (unhurt) [m]ore | a plasma rifle (1d7)x6
 [40/40] | floor
 The missile hits the former commando. The missile hits the former commando.
 The missile hits the former commando. The missile hits the former
 commando. The missile hits the former commando. The missile hits the former
 commando. The former commando dies.
 You reload the plasma rifle with power cell.
 Fire -- Choose target...
 You see : a mancubus (heavily wounded) [m]ore | blood
 The missile hits the mancubus. The missile hits the mancubus. The missile
 hits the mancubus. The missile hits the mancubus. The missile hits
 the mancubus. The mancubus dies.
 You prepare the combat shotgun! The former sergeant fires! Argh!!! Lava!
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 Before him 176 brave souls have ventured into Phobos:
 158 of those were killed.
 12 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 1 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

--- End code ---

I died because of a careless error; I'm sure I could've done it if I'd taken a break and come back to the game when I wasn't overtired.

EDIT:  Admittedly, these are all in previous versions of the game, so the difficulty may be different now, but I still stand by my point.

Cheesybox:
I don't get how thats even remotely possible. I've gotten screwed on previous AoPc games by getting stuck between walls and monsters and having literally no way out. I'm not even doing the GOTTA GO FAST TO THE EXIT. I try to hide behind stuff, take ToN/Ironman over HR (cause I had no luck taking HR). I just don't get how some of these are possible, even with the RNG smiling on you

thelaptop:
DoomRL games are mostly winnable, but there is no guarantee that every game you attempt is winnable.  This is a part and parcel of the whole rogue-like genre, and it comes from the fact that the "level design" is mostly controlled by a stochastic process -- there is no "overarching intelligence" that is balancing the game such that a win is virtually guaranteed.  Now, with that out of the way, let me say something about AoPc.

HR is key for AoPc.  Moving fast in-game and using side-stepping (walking diagonally) helps much more than trying to hide.  In normal games, hiding is good because you have a means of retaliation (i.e. shooting at them), but in AoPc you have nothing you can retaliate with; I remember one time where I was stuck in the Halls of Carnage sandwiched between two Hell Knights(?) and having to just wait for them to kill me because I couldn't do anything else in AoPc.

In AoPc, you must always advance, but never walk directly into the line of fire.  Diagonal walking is your friend, and once you've get the hang of that, just enjoy the many runs through hell.  It's not even a game of GOTTA GO FAST TO THE EXIT.  It is FIND THE EXIT WHILE EATING LESS DAMAGE.  Sure, it might take 20 to 50 games before you have one success, but that's just how a rogue-like is defined by.

Cheesybox:
Oh I know. I've been playing DoomRL off and on since v0.9.8.7.

I mean if I pull aggro from more than one monster, I'm going to eat shots, theres no avoiding damage. I can't search around enough to find kits and globes to be able to survive. No matter how much I play or how much I think about it and try to strategize, I can't wrap my head around a way to win AoPc

Klear:
You need HR and Dodgemaster to be able to avoid most damage. Int 1 is really useful as well, since it allows you see powerups on the level and thus allows you to plan a bit.

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