DRL > Discussion
Savecumming? (I promise I have an excuse)
Game Hunter:
--- Quote from: Equality on December 06, 2012, 05:59 ---As far as I try to use save scumming, I find that we need backup not only "save" but "player.wad" and "score.wad" too. And restore all 3 files or we _can_ have some strange problems on next run.
--- End quote ---
If you want to completely scum all of your data for everything, all three of those are necessary: if you just want to restore that one spot from that one game, you only need to copy the "save" file. Assuming you never actually complete that run, it won't affect the data WADs, which are only modified when it comes time to print the mortem (i.e., on death or victory).
Just note that savescumming into other versions isn't guaranteed to work (in case you still want it when there's a new release).
skarczew:
While savescumming is only allowed during alpha / betatesting in my eyes - I can understand the need for bloody rampage.
Still, there are easier difficulties in DoomRL - and thats what they are for :) .
Matt_S:
--- Quote from: skarczew on December 07, 2012, 16:53 ---While savescumming is only allowed during alpha / betatesting in my eyes - I can understand the need for bloody rampage.
Still, there are easier difficulties in DoomRL - and thats what they are for :) .
--- End quote ---
Meh, there's not enough demons on the easier difficulties.
Game Hunter:
If you want an easy "blow through without a second's thought" game, it shouldn't be hard to create like, a 300-floor episode where you start with an infinite-ammo insta-killing gun and can't die. No scumming required!
Sambojin:
There was a guide here, with step by step instructions. But it's christmas, so now there's not. Life's like that sometimes, even at christmas.
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