DoomRL > Modding

[Design] DukeRL

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Klear:

--- Quote from: Hamster on December 13, 2012, 11:21 ---BTW, DN3D:Atomic is available for free on GOG.com till December 14, 14:59 GMT.

--- End quote ---

Awesome! Thanks for the tip.. and just in time.

Edit: Damn, the level-design of that game is really top-notch. And the engine, while quite dated, is still impressive in some respects.

@thelaptop
That sounds good. Even better if we can implement the fuel gauge. It would allow the same for the holoduke etc.

thelaptop:
It looks like I may have the time to help contribute code for this after all.

Klear, let's work on this more and see if we can make something more concrete soon.  =)

bfg9001:
Maybe instead of armor, you could have both Health and Ego. The Ego would act as a form of regenerating armor, and you lose Ego before you lose Health.

Borrowing another idea from DNF, maybe you could have special items scattered around the levels that you can interact will have will provide a small, but permanent boost to your maximum Ego. Levelling up and killing bosses would also boost your maximum Ego.

Just a suggestion.

Trar:
I support this mod. Make sure to include plenty of one-liners.

Trar:
As for how I feel about the issues:

Protozoid Slimer seems fine to me, as long as it's not TOO annoying.

Player jetpacks could work as a precise rocket jump. Some enemies could use them too, I suppose.

HoloDuke MIGHT work to distract enemies. It has potential, but I don't know if it might work.

Boots could definitely play a bigger role. I know Duke isn't a fan of armor, but since it was in DN3D I feel it should be included anyhow (a few sets of armor varying in protection should do it); they could be rare but also quite good at protecting Duke. The Ego system sounds alright; it would be supplemented by the aforementioned armor if it's included.

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