DRL > Discussion

Weapon variable names for quick swap key binding?

<< < (2/2)

Equality:
Evilpotatoe
If you don't want - you can play as usual ;) I test it and with Juggler fast switching is really great. Fast switching to only 2 non-standard weapons - missile launcher and nuclear plasma - make game really easy. If add to quick keys some more uniques... Juggler trait becomes really powerful. And no, I think that this must be documented and not nerfed. Each can do a personal bindings, that's all right.

Juggler MUST add possibility instaswitch to anything. Thanks GermusXeno for discovering that

Sradac:
I think this is fine, and it dosent make sense to NOT be able to quickswitch to anything.  I can hit 5 and quickswap in a double barrel shotgun, but my guy isnt capable of quickswitching in say a supershotgun just because its "special"? dosent make much sense.

AlterAsc:
It's an undocumented abuse. Iirc there was a talk on changing how jugg works in order to fix idea behind that abuse.

Also there could be some sense in the fact that you can't switch to specials - as UAC marine you trained with all basic weapons and you handle them well. No idea how dat railgun works though...

Evilpotatoe:
I see three possibilities to improve this, 2 nerfs, and one (interface) improvement:

-1- Disallow customizing.
I considered quick swap is a sort of "buff" to basic weapons. e.g., to give you a reason to keep a RL once you got the missile launcher (which is, imo, insanely imbalanced. especially once nanomachic xD). In fact, I see it as the same reason why you can't rocketjump with a missile launcher : a simple nerf, for an exceptionnal weapon.

-2- Allow a number of quick-swappable weapons (e.g. 10), but not EVERY weapon to be instantly accessible at the same time...
I think this is annoying to implement, since the list would have to be specific for every game, and would have to be customised/saved... bah, annoying to use, I guess.

-3- Just make every swap instant, without having to bother with those BS quick keys
Btw, if this isn't considered an overpowered skill, this sounds like the obvious way to improve it. I rarely picked up this skill, but something tells me it's probably one of the most insanes you can get... even more than my beloved Fin3.

Anyway, I know I can play without it, it's what I do most of the time, but I ***HATE*** losing efficiency just because of a lousy interface, and that's why this particular point really bugs me.

GermusXeno:
I personally believe if you go through the trouble you've earned it.  8D

Navigation

[0] Message Index

[*] Previous page

Go to full version