Other Roguelikes > Berserk!

Request for Help : Monsters Needed!

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Gezol:
I missed this topic when it was first posted, so I'm glad to see suggestions are still being taken.  I have a few ideas, but here's the first I've finished writing up.

Name: Corpsepuppet

Strength: good
Dexterity: good
Speed: good

Attack type: Melee

Description: The reanimated corpse of a freshly slain human- this would be a City type monster. A mostly undecayed zombie, in essence. Not much more to say, but they don't...

Behavior: ...act like you would expect of a zombie- they are fast, strong, and fierce, much more so than they were in life. Although aggressive, they are clearly not mindless- they always seek to be around groups of other demons, and retreat if badly injured. Once slain, their secret is revealed...

Special Abilities: ...when one is killed, a graveworm appears out of the corpse.

Name: Graveworm

Strength: terrible
Dexterity: terrible
Speed: mediocre

Attack type: N/A

Description: A hideous, two-foot long demonic worm, black and slimy. Though disgusting and fearsome to behold, they are extremely weak- they cannot attack, and one solid blow is usually more than enough to kill one. They are, obviously, the controlling force within the corpsepuppets.

Behavior: Incapable of attacking, they try to put as much distance between themselves and the player as they can while they search for a fresh corpse to burrow into. This is another reason why corpsepuppets always seek to be part of a group of other demons- any demons that die nearby will make for an easily accessible corpse in the event that the graveworm needs one. As well, the other demons can shield the graveworm while it does this.

Special Abilities: able to burrow into a corpse and reanimate it as a corpsepuppet. This takes a turn to do, and requires a fresh corpse.

TFoN:
Bah, haven't been nearly as productive as I had intended to be :P
I'll probably get back to working here in a few days, up to a week or two.
That also goes for the wiki.

Zephyre Syx:
I love the fact that the monsters discuss are most lively and not pallad as in blah blah meatsticks with more hp, and damage then the other and carry a monster type.  Great job (I was kinda worried).

TFoN:
IMO this should be the only way monsters are discussed, anywhere! A major part of game life is in the creatures - and creatures are only "creatures", and not numbers, if they're taken seriously and with a love of creation :)

While I'm at it, a small conjuration of mine for the ash fields. It may require some work in terms of corporeal form and combat accessability.

Name: Everfell

Description: a unique form of possessing spirit, this one hails, literally, from those icy parts of the nether realm, though only unto the firy locations of the world of the living. It is a large, dark, misty figure of eerie black smoke and of whispering frost - frost of spirit, ice of soul.
This abomination of common sense is possessing in that it envelopes bits of airborne ash, products of its earthly home, consuming their lingering warmth to feed its form in a paradox of chilling flames, and then lashing out at the living with this black hail, freezing their hearts in mid-beat to feed its diabolic lust for life energies.
The monster itself is hardly tangible, and can be managed almost solely by fire aimed from the hands of one who's heart and aim are true to destroy the beast, breaking the second nature it casts upon its surroundings, forcing it to submit, and melt away. By such actions, however, it is hardly a durable opponent, being destroyed with ease.

Strength: fair
Dexterity: good
Speed: good

Attack type: N/A. The Everfall is a being not existing on the same dimensions as the char does, though in the same world. It can only set foot on the chars dimensions by very certain procedures of inanimate object possession, described above and transliterated into game effect below.

Special abilities:
 1- as long as the Everfell stands up to a certain distance from the char, the char will occasionally be struk by frost and/or be stunned and/or lose energy/berserk momentum. The closer the Everfell is and the more HPs it has, the more often this will happen and the more likely it will be that more than one attack type will occur.
 2- every time the Everfall causes damage to the char, it gains some health. This health can go above the health the Everfall spawned with.

Santiago Zapata:
Name: Wangamai

Description: a member of the Wangamai sect, evil sages of darkness, vanquishers of all hopes for a better future. They are shaddy figures robbed in black and their heads covered. An aura of darkness surrounds them. Wangamai's words are true and can't be discussed, as their reasonings are beyond our understanding.

Strength: mediocre
Dexterity: mediocre
Speed: mediocre

Attack type: melee, but rarely uses it (has a serpentine dagger for emergencies)

Special abilities:
 1- just by glaring at the char, the char will lose half their berserk count randomly as it is discoraged from fighting
 2- if another Wangamai is adjacent, they can perform a frost shock

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