DRL > Discussion
Is Angel of marksmanship challenge really easy?
Equality:
May be I do not understand something. But... look on challenge raitings:
Angel of Berserk - Very hard
Angel of Marksmanship - Easy
Angel of Shotgunnery - Medium
Angel of Max Carnage - Medium
Angel of Pacifism - Very hard
AoB - complete on HNTR and HMP
AoSh - complete on HNTR and HMP
AoMC - complete 3 times on HMP
AoPc - complete about 10 times on HNTR and HMP
Why AoMs are marked "Easy"??? Can't win even on HNTR difficulty. Well, can't even reach Hell. The best result was killed by Cyberdemon. Pistols game looks very hard, harder then shotgun and melee challenge. Combat pistol not guaranteed, unique pistols too rare. Standart pistols have too low damage even with SoB*3 and DG. Have anyone some tips WHY this challenge has raiting Easy?
ParaSait:
And lol @ AoB being supposed to be very hard. That's a complete joke. It used to be that way, but I'd say "easy" is a better thing to call it now.
I haven't played this game in a long time (0994 is pretty much the last version I've really played) but I really do remember AoMr being easy as well. Most definitely easier than a standard game. Might've changed by now though.
Then again, I guess it ultimately all boils down to what stuff you've been practicing the most. The difficulty ratings are a poor representation of what the challenges are actually like.
MaiZure:
--- Quote from: ParaSait on January 21, 2013, 05:38 ---I really do remember AoMr being easy as well. Most definitely easier than a standard game.
--- End quote ---
I have to wonder how that could be true since you can play a standard game just like AoMr AND have the option to use things like the Rocket Launcher for utility purposes. The only reason I can think otherwise is that AoMr starts us with some mods...
ParaSait:
--- Quote from: MaiZure on January 21, 2013, 06:06 ---The only reason I can think otherwise is that AoMr starts us with some mods...
--- End quote ---
That to give you an edge in the beginning when they're normally at their weakest (it can really matter) + I mean generally the max damage pistol build.
And who needs them clunky rocket launchers if you have dual super traited super modded pistols of doom that makes even arch viles shit themself? :P
I'd say if AoMr is too hard, you probably have to re-examine your build plan. In my experience, max damage is really the way to go.
Fanta Hege:
The thing is: Once you get dual gunner going, the AoMR gets relativly easy.
Before that it can be a struggle to get the game going.
As long as you now how to scout shoot well and can keep your ammo reserve up, you should have no trouble once you get your Soag to 3 and some finesse to maximize your firing speed.
The shooting speed with pistol builds can be absolutely devastating to pretty much everything. You'll pretty much be pumping your whole clip to an enemy before they get a chance to move.
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