DRL > Requests For Features
On demons and weapons
TFoN:
--- Quote from: Adral on January 05, 2007, 15:08 ---I don't think we want an overcomplicated RL, there are lots of these already. Take a look at Dwarf Fortress, Pelleron's Brilliant Rebirth, Adom, etc. What makes DoomRL stand out before other RLs is its unique style and its simplicity. If things like different types of damage, ultracomplicated traits, 30 million weapons and so on, we'll just end up getting a 10 hours a game RL like the others.
I really wouldn't want DoomRL to become that way.
About the other subject, good AI is always cool. But I would go the F.E.A.R. approach, where enemies (even in lowest difficulty settings) are as smart as they can be, and the difficulty just changes how many are of them, how much damage they deal to you and how much damage you deal to them.
I don't think playing HNTR or ITYTD should make them be more stupid.
--- End quote ---
Aye, I agree.
I think damage types can ease the strain on AI complications, but my last comment earlier was mostly a joke :)
Maybe a DoomRL Over-Content Mod could be created later, but that's not the idea of DoomRL right now.
Supernaut:
I love the original Doom idea of monsters killing themselves when being hit by each other.
twiddybum:
I don't think the very core DooM gameplay should be changed: I'm playing partly because it's a fun game, and partly because it brings back a decade's old memories of a childhood well wasted playing DooM. Adding all this complexity to the core game mechanics just undermines what I'm doing when I play the game. If this is just me, feel free to ignore me because I tend to ramble a bit.
Blade:
I really like original DooM way, where monsters can kill each other, but not the monsters of the same species(and themselves, of course). And when one monster hits another, monster that get hit must retaliate(unless player hit him). So the main target for every monster will be player, but attack they will monster or player that hit them last. I like moments when ressurected by Arch-Vile human sergeant hits his savior and after that becomes burnt by angry AV, but after a while ressurected again. What about AI - i agree with Adral that monsters must not be stupid on lesser difficulties.
Valkeera:
Okay, how's this on monster retaliation?
Situation one:
B............
....O.......
...............@
Hell baron fires his ACID ball at the marine, but hits the caco that is in the way. In this case, the caco gets angry at the baron and retaliates, because the perpetrating baron stands closer, and is thus perceived by the caco as "greater danger".
Situation two:
O.............@
.................c
Caco fires his PLASMA ball at the marine, which hurts the innocent bystanding demon. In this case, the demon probably won't stop chewing tasty marine meat just because he was singed a little bit.
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