Detail :
Tactics example 2........... [TAE1 ]
should read
Tactics example 2........... [TAE2 ]
A few suggestions :
"Dont use elephant shotgun" @city of skulls
could be improved to
"If you use an elephant shotgun, DONT reload it without using shottyman or a shell box"
Also, isn't the best strategy here one BFG shot, then any shotgun ? (+ some finish for the elemental.. I personally use a shell box, but plasma, BFG... can do the trick too)
Vaults : mention arena master staff !
Mortuary : Maybe mention rocket jumps too ? They are better than phase devices, imo. It's very effective to reach the bonuses in the corners, flee, AND gib corpses.
Also, the last mortuary I cleared was with 4 uses of Azrael's scythe... high cost, but drastically reduces risks taken. Was worth it, imo, since the mortuary is often "the last dangerous level". I think it should be mentionned too.
In the "mods" section, the numbers are wrong : exotics can now be modded 5 times, like normal weapons. I don't remember if the section states than melee weapons have the same limit as armors (3 different mods)
The whole "builds" section is probably out of date too, and so seem master traits.
I think obsolete sections like city of skulls's old strategy should be removed, to make this guide more clear : target readers are new users, we shouldn't flood them with outdated information.
Maybe this guide should be put on some page of the wiki, so that everyone could contribute it ?
For me, once up-to-date, it should be bundled with the game... or at least referred to.