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The NEW Horrible Ideas Thread

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thelaptop:

--- Quote from: raekuul on February 08, 2013, 05:27 ---Not just for DoomRL ideas anymore...

...Horrible Ideas Thread had been locked...

--- End quote ---
Eh, it timed out.  I'm not going to unlock it... let's use this one instead.

Tormuse:

--- Quote from: skarczew on February 08, 2013, 11:09 ---So during fight with Spidey / JC you would have minus few levels? :P

--- End quote ---

I was thinking it would just bottom out at level 1, but now that you mention it...  hmm...  Maybe it could keep deducting traits!  Go into minus levels of Ironman to lose 10 more max hp!  Or Finesse to slow down your rate of fire, or Brute to reduce your melee damage and chance to hit even further!  Losing more Intuition could reduce your sight radius.  Losing more badass would make your health decay down to 50% and increase your knockback.  Losing more Whizkid would disable any modding or assemblies.

ZicherCZ:

--- Quote from: Tormuse on February 08, 2013, 09:10 ---Angel of Reverse:  You start with character level 10  (maybe higher?)  and choose all your traits at the beginning.  Then, every time you level up, you instead *lose* a level and choose which trait you lose!  So, the more kills you get, the harder the game gets.  Diamond badge would be playing UV with 100% kills.  :P

--- End quote ---
2Dev would grab a damageless run in a week ;).

ih8regin:
I don't think so, losing a Hellrunner past-bottom and losing WK2 before assembling at least an AA/A boots will break his and many people's strategy. Also, if the losses past level 1 will be random, losing a HR/Bad will net you a dead doomguy pretty quick, losing Fin/EE will delay the inevitable, losing Rel - uh oh, etc etc. Losing Bru/Ber, however, won't impact a ranged-only character. If the losses won't be random, it'll come to carefully using losses points to lose only those traits you can afford. Say, if you're out of pistols, you're free to drop all 5 levels of SoG in sequence and not suffer in the slightest. The former option sounds more challenging, but you will be subject to getting screwed by an unlucky stat loss, say you're a scout, you lose Int, lowering your sight range - welcome constant radarshooting, bam, you've lost HR, you move, bam there was an archvile or a mancubus, you suffer double blast, you're dead. Yes it's roguelikes, but it sounds like playing against an already BORED Xom.

tylor:
Angel of Boredom - like Ao100 (yes, I like Ao100), but without exotics and uniques, so you can't rely on them.
Angel of Extreme Boredom - same as above, but all levels are of Normal layout, and number of monster of particular type is proportional to their weighted chance for given level (i.e. not random).
Angel of Ultimate Boredom - all levels are exactly the same, up to monster and item placement. Monster stats are modified by deepness (i.e. there will be arch-viles on first level, but with health of 10 and attack of 5)

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