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Author Topic: The NEW Horrible Ideas Thread  (Read 18363 times)

raekuul

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The NEW Horrible Ideas Thread
« on: February 08, 2013, 05:27 »

Not just for DoomRL ideas anymore...

So I had a funny idea for a Horrible Ideas Thread post, but then I came by and saw that the Horrible Ideas Thread had been locked. Which is a shame, because the HIT was probably the funniest thing on this site other than some of the mortems. So then I figured "Why not make a new one? One to cover all the Chaosforge roguelikes, not just DoomRL!"

So here we are, with the first Horrible Idea of 2013:

DoomRL - Angel of Chaos and Archangel of Discord.
One of the more bizarre experiments got loose. Nothing makes sense anymore.
Even though it had been suggested over a million times, Angel of Chaos takes the standard Roguelike formula of not automatically knowing what the letters represent and applies it to the items - basically, it randomly assigns a new color and letter to each major category of item: new icons for melee weapons, guns, boots, armors, medpacks, and powerups; new colors for the individual variations, exotics, and uniques. Is that purple 3 a pistol or a blue armor?

Archangel of Discord is that but with the enemies included. Is that blue c on level 7 a demon or a baron?
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ZicherCZ

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Re: The NEW Horrible Ideas Thread
« Reply #1 on: February 08, 2013, 05:32 »

Is this blue c a demon or a chiangun? ;)
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Tormuse

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Re: The NEW Horrible Ideas Thread
« Reply #2 on: February 08, 2013, 09:10 »

Angel of Reverse:  You start with character level 10  (maybe higher?)  and choose all your traits at the beginning.  Then, every time you level up, you instead *lose* a level and choose which trait you lose!  So, the more kills you get, the harder the game gets.  Diamond badge would be playing UV with 100% kills.  :P
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ParaSait

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Re: The NEW Horrible Ideas Thread
« Reply #3 on: February 08, 2013, 09:15 »

Angel of Reverse:  You start with character level 10  (maybe higher?)  and choose all your traits at the beginning.  Then, every time you level up, you instead *lose* a level and choose which trait you lose!  So, the more kills you get, the harder the game gets.  Diamond badge would be playing UV with 100% kills.  :P
I actually like this idea lol.
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skarczew

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Re: The NEW Horrible Ideas Thread
« Reply #4 on: February 08, 2013, 11:09 »

Angel of Reverse:  You start with character level 10  (maybe higher?)  and choose all your traits at the beginning.  Then, every time you level up, you instead *lose* a level and choose which trait you lose!  So, the more kills you get, the harder the game gets.  Diamond badge would be playing UV with 100% kills.  :P
So during fight with Spidey / JC you would have minus few levels? :P
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thelaptop

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Re: The NEW Horrible Ideas Thread
« Reply #5 on: February 08, 2013, 13:51 »

Not just for DoomRL ideas anymore...

...Horrible Ideas Thread had been locked...
Eh, it timed out.  I'm not going to unlock it... let's use this one instead.
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Tormuse

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Re: The NEW Horrible Ideas Thread
« Reply #6 on: February 08, 2013, 23:14 »

So during fight with Spidey / JC you would have minus few levels? :P

I was thinking it would just bottom out at level 1, but now that you mention it...  hmm...  Maybe it could keep deducting traits!  Go into minus levels of Ironman to lose 10 more max hp!  Or Finesse to slow down your rate of fire, or Brute to reduce your melee damage and chance to hit even further!  Losing more Intuition could reduce your sight radius.  Losing more badass would make your health decay down to 50% and increase your knockback.  Losing more Whizkid would disable any modding or assemblies.
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ZicherCZ

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Re: The NEW Horrible Ideas Thread
« Reply #7 on: February 08, 2013, 23:40 »

Angel of Reverse:  You start with character level 10  (maybe higher?)  and choose all your traits at the beginning.  Then, every time you level up, you instead *lose* a level and choose which trait you lose!  So, the more kills you get, the harder the game gets.  Diamond badge would be playing UV with 100% kills.  :P
2Dev would grab a damageless run in a week ;).
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ih8regin

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Re: The NEW Horrible Ideas Thread
« Reply #8 on: March 06, 2013, 22:39 »

I don't think so, losing a Hellrunner past-bottom and losing WK2 before assembling at least an AA/A boots will break his and many people's strategy. Also, if the losses past level 1 will be random, losing a HR/Bad will net you a dead doomguy pretty quick, losing Fin/EE will delay the inevitable, losing Rel - uh oh, etc etc. Losing Bru/Ber, however, won't impact a ranged-only character. If the losses won't be random, it'll come to carefully using losses points to lose only those traits you can afford. Say, if you're out of pistols, you're free to drop all 5 levels of SoG in sequence and not suffer in the slightest. The former option sounds more challenging, but you will be subject to getting screwed by an unlucky stat loss, say you're a scout, you lose Int, lowering your sight range - welcome constant radarshooting, bam, you've lost HR, you move, bam there was an archvile or a mancubus, you suffer double blast, you're dead. Yes it's roguelikes, but it sounds like playing against an already BORED Xom.
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tylor

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Re: The NEW Horrible Ideas Thread
« Reply #9 on: March 07, 2013, 00:54 »

Angel of Boredom - like Ao100 (yes, I like Ao100), but without exotics and uniques, so you can't rely on them.
Angel of Extreme Boredom - same as above, but all levels are of Normal layout, and number of monster of particular type is proportional to their weighted chance for given level (i.e. not random).
Angel of Ultimate Boredom - all levels are exactly the same, up to monster and item placement. Monster stats are modified by deepness (i.e. there will be arch-viles on first level, but with health of 10 and attack of 5)
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raekuul

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Re: The NEW Horrible Ideas Thread
« Reply #10 on: May 09, 2013, 19:19 »

Adamantine Boots
;
[4/4]
Provides feet 80% acid resistance and feet 50% fire resistance
Silently causes an "alarm" effect (meaning the monsters basically are tracking you) on all levels when worn
Cursed
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Sereg

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Re: The NEW Horrible Ideas Thread
« Reply #11 on: May 09, 2013, 20:07 »

Archangel of Over 9000.
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Fanta Hege

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Re: The NEW Horrible Ideas Thread
« Reply #12 on: May 09, 2013, 21:18 »

Archangel of impatience

You have to do everything right now
-Wait command disabled.
-Walking over items makes you use them, same goes for powerups.
-Same applies to levers
-You will never be in cautious state, if you can run, you will run.
-Any action longer than 1 second is disabled because it bores your character.
-No saving. That's boring.
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Sereg

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Re: The NEW Horrible Ideas Thread
« Reply #13 on: May 09, 2013, 21:39 »

Archangel of impatience

You have to do everything right now
-Wait command disabled.
-Walking over items makes you use them, same goes for powerups.
-Same applies to levers
-You will never be in cautious state, if you can run, you will run.
-Any action longer than 1 second is disabled because it bores your character.
-No saving. That's boring.

Why is this on the Horrible ideas thread? This is actually a pretty decent Archangel, lol.
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ParaSait

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Re: The NEW Horrible Ideas Thread
« Reply #14 on: May 09, 2013, 22:17 »

Archangel of Over 9000.
Archangel of Pacman: You can only finish the game in the same way you can beat Pacman. Note: we're talking about a 16-bit integer here. >.>
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