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Author Topic: The NEW Horrible Ideas Thread  (Read 21119 times)

Sereg

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Re: The NEW Horrible Ideas Thread
« Reply #15 on: May 09, 2013, 22:32 »

Doesn't pacman only have 256 boards?

How about Angel of Tetris? Now that one truly never ends...
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ParaSait

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Re: The NEW Horrible Ideas Thread
« Reply #16 on: May 09, 2013, 22:37 »

Doesn't pacman only have 256 boards?
Yea cause pacman stored the level on only a short 8-bit integer. In a modern program like DoomRL it would be a liiittle more. :P
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thelaptop

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Re: The NEW Horrible Ideas Thread
« Reply #17 on: May 09, 2013, 23:01 »

Yeah just 8 orders of magnitude.  It's only a little bit more.

A difference between one cent and one million dollars.  That's all.
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ParaSait

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Re: The NEW Horrible Ideas Thread
« Reply #18 on: May 10, 2013, 09:34 »

What would DoomRL's split screen level look like? Should be worth the epic journey to find out...
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Sereg

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Re: The NEW Horrible Ideas Thread
« Reply #19 on: May 10, 2013, 19:47 »

Angel of Silence - all ingame sounds are disabled.

Edit: Int2 should probably also be disabled, or maybe just Int as a whole, to prevent Cateye.
« Last Edit: May 10, 2013, 19:48 by Sereg »
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Tormuse

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Re: The NEW Horrible Ideas Thread
« Reply #20 on: May 21, 2013, 00:30 »

Inspired by this post.  A new category of medals: fails.  Medals would include ones for...

Dying on the last level of Angel of 100.   (or AAo666)

Dying to a Former Human's melee attack.

Setting a nuke while invulnerable and having the invulnerability wear off just before the nuke explodes.

Using a large med pack when at full health and still cautious status.

Having a phase device take you right next to a pack of large monsters.

Getting nearly 100% kills and missing it by one enemy.

Dying without getting a single kill.

Having regenerating armour (such as Tactical Armour) get destroyed.

Dropping an exotic item on an occupied square and having it fall into lava.

Failing to get a single kill during the duration of a berserk pack and having the berserk run out just as you're running up to an enemy.

The current Iron Skull medal could be a natural contender too.  :)



Anyone who wants to add suggestions to this list is welcome to do so.  I might add more if I think of any.  :)

EDIT:  Ooh, another one:  Dying while standing on a Supercharge or Megasphere.  (Or invulnerability or berserk pack, for that matter)  :)
« Last Edit: May 21, 2013, 01:04 by Tormuse »
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White Rider

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Re: The NEW Horrible Ideas Thread
« Reply #21 on: May 21, 2013, 02:27 »

More possible fail medals:

1. Using a homing phase device in a maze level when the stairs are in plain view

2. Getting killed with full health/boosted because you have armor on that grants negative resist to a damage type...and of course, you were killed from attacks of that damage type

3. FTL: Faster than Light had an achievement that involved missing a certain number of times in a row after having fully upgraded some aspects of your vessel...Perhaps something similar? Maybe have EE3 at a requirement too.

4. And inspired by the previous idea: Have a high dodge rate (maybe 50%, possible with HR3 and Tactical Armor, that's at least 50%, and maybe even have Dodgemaster), and then get hit a few times in a row despite attempts to dodge

5. Using two consecutive phase devices and didn't move a combined 10 tiles in any direction

6. Save at least 25 times outside of an Ao100 or ArchAo666 challenge
(No offense to GinDiamond, seriously, but hey if this goes through, you might be making history :D )

7. Changing tactics when having both pieces of the Gothic set equipped (Does that even do anything for your evasion chances?)

8. Spend a turn dual/full reloading...and die before you can perform any other actions

9. Clearing Archangel of Pacifism with 2 kills! :D

10. Die after flooding a floor with acid/lava.

11. Iron Skull medal.
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Melon

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Re: The NEW Horrible Ideas Thread
« Reply #22 on: May 21, 2013, 06:22 »

Trying to pick-up the Dragonslayer.
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Tormuse

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Re: The NEW Horrible Ideas Thread
« Reply #23 on: May 21, 2013, 11:57 »

Trying to pick-up the Dragonslayer.

How about making 100 failed attempts to pick up the Dragonslayer in one game.  Then everyone would have it.  :P
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thelaptop

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Re: The NEW Horrible Ideas Thread
« Reply #24 on: May 22, 2013, 14:40 »

I won't.

>.>
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Sereg

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Re: The NEW Horrible Ideas Thread
« Reply #25 on: May 22, 2013, 15:26 »

Rather hard to fail when you're the one who coded how to succeed =P

Then again, you could easily do so intentionally - you know what works, so just do anything at all else. It's really easy, I've managed it lots of times.
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Melon

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Re: The NEW Horrible Ideas Thread
« Reply #26 on: May 23, 2013, 02:50 »

Rather hard to fail when you're the one who coded how to succeed =P

Then again, you could easily do so intentionally - you know what works, so just do anything at all else. It's really easy, I've managed it lots of times.

Stop trolling, everybody knows you cannot pick-up the Dragonslayer.
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LuckyDee

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Re: The NEW Horrible Ideas Thread
« Reply #27 on: May 23, 2013, 06:52 »

Stop trolling, everybody knows you cannot pick-up the Dragonslayer.

I think you're misreading the post: he says he's really good at failing to pick up DS. He's no match for me, though.
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Mader Levap

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Re: The NEW Horrible Ideas Thread
« Reply #28 on: August 11, 2013, 09:53 »

I hereby propose new badge.

Omnicidal Pacifism Slate Badge: Requires Angel of Pacifism and 100% kill to get.
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White Rider

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Re: The NEW Horrible Ideas Thread
« Reply #29 on: August 11, 2013, 11:21 »

I hereby propose new badge.

Omnicidal Pacifism Slate Badge: Requires Angel of Pacifism and 100% kill to get.

Great, time to find 100% fire resist so I can kill Cyberdemon with his own rockets
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