Chaosforge Forum

  • November 14, 2024, 13:12
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [H|AoMr|24|98%|YAFW] Late-game pistol carry, plus one nuke pistol  (Read 5953 times)

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile

I can't figure out if I favor speed or power in some of these challenges. Before I attempted this run, I was mostly aiming for Gun Kata, but I always died before I got Dodgemaster. I've heard great things about Sharpshooter, and maybe if/when I attempt UV AoMr I'll try that out, but building Bullet Dance seemed like a good idea at the time. Judging by how this turned out, I can't say that Bullet Dance was a bad choice. Having the combat pistol show up when it did helped though.

I had enough mods to dual-wield storm bolters, but then I found a combat pistol and I wasn't able to find another T mod. Wasn't too sure if I should have opted for the high power combat pistol instead of a B1P1 combat pistol. With my build I was able to go through the arch-vile only floor on floor 19 without taking a hit, so that was neat.

The 9 enemies that I missed were:
- the bruiser brothers at the anomaly
- 7 enemies on floor 15 with a primed nuke, had three minutes left and I didn't want to risk getting melted from the nuke that I didn't place, so I made a beeline for the stairs

And then I found a Trigun. And then there were two invulernability globes really close to one another. And I also had two homing phase devices with me. So I put the Trigun to good use. Almost feels like cheating, using that Trigun for that purpose.

As a small aside, I passed my 10 day mark on DoomRL. :whoo:

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 11 Arch-Vile Major Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 123388 turns and scored 176812 points.
 He played for 1 hour, 28 minutes and 26 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 543 out of 552 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Fallout Gold Cross
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 54241/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->Fin->Fin->WK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (39%)
    [b] [ Weapon     ]   Trigun (3d6) [0/6]
    [c] [ Boots      ]   fireproof plasteel boots [2/2] (95%)
    [d] [ Prepared   ]   combat pistol (3d4) [20/20] (B1P1)

-- Inventory -------------------------------------------------

    [a] storm pistol (1d8)x2 [9/9]
    [b] tactical armor [0/0] (100%)
    [c] onyx armor [4] (P)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x39)
    [g] 10mm ammo (x100)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] envirosuit pack
    [r] thermonuclear bomb
    [s] bulk mod pack
    [t] blood skull
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 50% 
    Fire       - internal 0%    torso 80%   feet 55% 
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    99 former humans
    83 former sergeants
    14 former captains
    86 imps
    53 demons
    82 lost souls
    18 cacodemons
    13 hell knights
    13 barons of hell
    24 arachnotrons
    9 former commandos
    6 pain elementals
    15 revenants
    9 mancubi
    15 arch-viles
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a fireproof armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he encountered an armed nuke!
  On level 15 he assembled a fireproof boots!
  On level 16 he found the Tower of Babel!
  On level 19 he stumbled into complex full of arch-viles!
  Level 20 was a hard nut to crack!
  On level 20 he assembled a storm bolter pistol!
  On level 20 he found the Trigun!
  He activated the Angel Arm on level 22!
  On level 23 he stumbled into complex full of revenants!
  He activated the Angel Arm on level 23!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He activated the Angel Arm on level 25!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You ingenious son of a gun! You're as smart as
 hell itself! Press <Enter>...
 But... something's wrong! You sense a menace, a threat so evil it kills your
 mind! Was not all evil destroyed???
 There are stairs leading downward here.
 This is it. This is the lair of all evil! What will you meet here?
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 You swap your weapons instantly!

-- General ---------------------------------------------------

 328 brave souls have ventured into Phobos:
 286 of those were killed.
 5 didn't read the thermonuclear bomb manual.

 36 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 20 killed the bitch and survived.
 8 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: [H|AoMr|24|98%|YAFW] Late-game pistol carry, plus one nuke pistol
« Reply #1 on: February 10, 2013, 14:31 »

Gun Kata may be good for Cybie, but my favourite build is CatEyed Glass Canon Scout. With Sharpshooter you can't go wrong either.

And if you ask about power or speed, I would say... go both! Why didn't you take more SoG or TH? :P
At UV you may need better damage : bullet ratio, so every additional point of damage counts ;) . Not to mention bullet-time-like firespeed with SoG * 5.
Logged

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile
Re: [H|AoMr|24|98%|YAFW] Late-game pistol carry, plus one nuke pistol
« Reply #2 on: February 10, 2013, 15:52 »

And if you ask about power or speed, I would say... go both! Why didn't you take more SoG or TH? :P

I think the reason why I didn't take more SoG was because I was so concerned with getting Whizkid to finish up my storm bolter, but then I found the Trigun and I didn't care anymore. Though I do keep forgetting that SoG doesn't cap at 2.
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0
Pages: [1]