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Author Topic: [N!|AoMC|62%|YASD] Longinus Diamond  (Read 1720 times)

the_scented_llama_of_doom

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[N!|AoMC|62%|YASD] Longinus Diamond
« on: February 10, 2013, 23:13 »

Diamond no. 2 :-) (Btw: I'm not sure if losing to JC counts as a YASD or YAVP since the game counts it as a standard win. I'm personally counting it as a YASD :-) )

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 15 Mancubus 2nd Lieutenant Scout,
 defeated the Mastermind on level 9 of Hell.
 He survived 173049 turns and scored 577081 points.
 He played for 6 hours, 28 minutes and 56 seconds.
 He opposed the Nightmare!

 He killed 999 out of 1587 hellspawn. (62%)
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Fallout Gold Cross
  Hell Champion Medal
  Heroic Silver Badge
  Lava Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge
  Longinus Gold Badge
  Longinus Platinum Badge
  Longinus Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .R...RRRRRRRRR.R..RR.R.R.......%..........................#
  .RRR.RR.RRRRRRRRR.R..R...RR...............................#
  ....RRRRRRRXRRRRRR..R%.....R..............................#
  ....R.RR.RRR.R..RR|..%%................................sB.#
  ...RR.R.RRRRR..RR..R.R......R.............................#
  ..RRRRRRRRRRRRRR|.R..R....%.R........%.B%.................#
  .R.R.RR.R.R.RR.RRRR.R..RRR%B.....%........................#
  ..RRR...RR.RRRRRR..R....%........%........................#
  .R....R.RR.R...R.|..R.....R.........%....X................#
  ...R..RR...RR.R...RB.........B............................#
  .RRRRRRR..RRRRR...RR.R............R.......................#
  ........RR.....R.R............R.....B.%..........%........#
  .........RR....R.R.......R...................s............#
  ..............R.|R..R.......%............B.....B..........#
  ..........R...........R...................................#
  ...R...............RR.....................................#
  ........................R%|....R..........................#
  ...R....................R.R...............................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 105262/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->HR->SoB->SoB->HR->TH->DM->MCe->Fin->SoB->TH->Fin->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (66%)
    [b] [ Weapon     ]   nuclear plasma rifle (1d8)x6 [24/24] (P1)
    [c] [ Boots      ]   steel boots [1/1] (100%)
    [d] [ Prepared   ]   plasma rifle (1d8)x6 [0/40] (P1)

-- Inventory -------------------------------------------------

    [a] chaingun (1d6)x4 [52/52] (B1)
    [b] assault shotgun (7d3) [0/6]
    [c] missile launcher (6d6) [3/4]
    [d] red armor [1/4] (22%) (B)
    [e] Shielded Armor [2]
    [f] Longinus Spear (8d8)
    [g] 10mm ammo (x140)
    [h] shotgun shell (x49)
    [i] rocket (x12)
    [j] power cell (x70)
    [k] power cell (x32)
    [l] rocket box (x20)
    [m] power battery (x120)

-- Resistances -----------------------------------------------

    Acid       - internal 25%   torso 25%   feet 25% 
    Fire       - internal 25%   torso 25%   feet 25% 

-- Kills -----------------------------------------------------

    137 former humans
    69 former sergeants
    49 former captains
    164 imps
    84 demons
    164 lost souls
    31 cacodemons
    76 hell knights
    68 barons of hell
    42 arachnotrons
    11 former commandos
    17 pain elementals
    47 revenants
    11 mancubi
    24 arch-viles
    1 lava elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical armor!
  On level 7 he witnessed the Wall.
  He broke into the Wall, but gave up against the overwhelming forces.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he encountered an armed nuke!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he assembled a piercing blade!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  He nuked level 19!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 21 he ran for his life from lava!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Shielded Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 25 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 missile hits the hell knight. The hell knight dies.
 You see : a hell knight (lightly wounded) | pool of blood | [ m ]ore
 The missile hits the hell knight. The missile hits the hell knight. The
 missile hits the hell knight. The missile hits the hell knight. The hell
 knight dies. The missile hits the hell knight. The missile hits the hell
 knight. The missile hits the hell knight. The missile hits the hell knight.
 The hell knight dies.
 You dodge! Boom!
 You dodge! Boom!
 You dodge! Boom!
 You dodge! Boom!
 You dodge!
 You dodge! You dodge!
 The lost soul hits you.
 The missile hits the lost soul. You die!... Press <Enter>...
 You swap your weapons. John Carmack reloads his rocket launcher.

-- General ---------------------------------------------------

 332 brave souls have ventured into Phobos:
 318 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.

--------------------------------------------------------------

Despite the Diamond (yay!) this game was a comedy of errors. First off I did clear the Wall but something must have resurrected just as I left. Second - I missed Hells Armoury! I didn't even realise it until I got a bit deeper and found stairs to the Halls of Carnage. Then in the Halls of Carnage I took too much time (went to get the last supercharge) and the lava swept away the BFG...

The only thing that went as planned was the Unholy Cathedral. I have a small confession to make - this is the first time I've ever attempted it! I just about never play melee builds and the AoD is kinda scary if you walk in without Brute... I used GameHunter's strategy (there's a youtube vid somewhere where he goes through how to beat the AoD safely without Brute) and it worked perfectly. Two diamonds now!

I had a homing phase so I tried the Mortuary with the idea of snagging the nuclear BFG. I ended up at the assault shotgun... In hindsight I was probably better off making a mad dash for the BFG.

The big plan was to fully finish the game - something I've yet to do. I've faced JC once before on UV and came up short that time as well. This time I was much better prepared - I had a bulk modded red armor and two envirosuits and a couple of large medpacks. The fight was going well but I found it difficult to pin JC down with all the teleporting. I made a huge mistake at a critical point in the fight when I had a clear shot but had run out of ammo on the nuclear plasma rifle. I swapped to what I thought was my backup plasma rifle and fired twice... Except it was the assault shotgun I'd used a little earlier to clear away some skulls :-( If I'd used the plasma rilfe I'm pretty sure I'd have been very close to taking him down.

After that things just got too crazy and I made a few other stupid mistakes (i.e. forgot I had a missle launcher). I really needed that BFG... JC absorbs huge amounts of damage on N! - I reckon my plasmas were doing over 70 points of damage a round (on AoMC of course) and I still couldn't bring him down fast enough to prevent the summoning from getting out of control. Time to rethink strategy.

Those of you who do this routinely - how do you cope with the teleporting? Running around playing hide and seek wasn't fun when I was a kid and really isn't fun in hell :-)
Logged
0.9.9.7 Arch-Vile General
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