DRL > Discussion

Demolition ammo and other useless(?) assemblies

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Rajhin:
To be honest i think that most of assemblies are quite useless, especially in normal games. In my player info they can be divided into three groups: tac boots & hyperblaster (which I assebled 162 and 83 times respectively), userful tools like elephant gun, antigrav boot or cerberus set for Ao100 (20-40 times, ~20% assemblies) and junk that i made just for tech badge. Current mod system is definetly better than previous "stick-all-your-mods-in-luckly-yellow-plasma", but there is still room for improvements.

shark20061:

--- Quote from: Evilpotatoe on February 13, 2013, 03:28 ---Also, I think fire damages are better than bullet ones, since some monsters (at least, revenants) have a bullet resistance.

--- End quote ---

Both bullet resistant enemies (lost souls and revenants) also have fire resistance.  Revenants are less resistant to fire then bullets, but lost souls are more resistant to fire than bullets.

Evilpotatoe:

--- Quote ---To be honest i think that most of assemblies are quite useless
--- End quote ---
I completely agree, and think many experimented players would, too.

My groups are the following (damn, I wish I kept it short -.-) :

[Must have]
  Tactical boots (usually, A-modded)

[Usually assembled]
  Hyperblaster Saves time and ammo. just awesome...
  Tactical armor (usually, A-modded too, btw)
  Nanomachic missile launcher Without any doubts my favourite for nano mods ! I'm sure boots are great, but I already have tacs, and may always hope for phaseshift, anyway)
  Cerberus armor Preferably, on a gothic/duelist armor or ballistic vest.   assembled doens't implies worn

[Rarely assembled]
  Piercing chainsaw, since killing angel of death with non-modded throwing knives is quite boring (and is just ridiculous... I hope that guy has been reworked in 0.9.9.7 :/ )
  Tactical shotgun Very cool, but not necessary. (and I always use shotgun. a lot)
  Cerberus boots For lava pits...
  Power armor Simple and efficient
  Biggest fucking gun Not that useful, but so much fun :)   And I don't see any real use for F mods, anyway. I usually prefer something else on my hyperblaster.

[Nice but useless]
  Tactical rocket launcher Most of the time worse than the (insane) missile launcher
  Gatling gun Bullets suck... excellent chaingun, tough. But still a chaingun.
  Environemental boots Rather good... but not enough for lava pits, and useless elsewhere.
  Elephant gun Really damaging, and great knockback, but ridiculously high reload time. Too dangerous for me, even with shottyman. Not worth 2 P-mods, imo.
  Energy gun I would need Fin2 to have the necessary WK. Probably useful for sharpshooters, tough. I guess I'll move it to rarely assembled once I played one :)
  Storm bolter Probably good with an ammo box, which somehow means sharpshooter, again, for me, but I prefer speedloaders so much... I'm sure it's a rather good assembly, tough.
  Assault rifle Waste of A mods...
  Burst cannon I don't like playing AoMC, wasting ammo, or picking to much EE
  All melee assemblies outside piercing chainsaw (or knife ? but the angel could be killed with a blunt throwing spoon... so, why waste mods in it ?)
  About all other assemblies, either too weak compared to normal modded weapons, too expensive, or too restrictive, like stupid cursed armors.

[Special mentions]
  Nano-shrapnel (a huge ROFL at losing 5 damages dices at the cost of a nano mod :)  The only time I made one, I finished the game using other weapons, since it wasn't even capable of killing formers...
  Nanofiber armor Ruins movespeed AND protection at the same time, at the cost of cool mods O_o
  Ripper The only time I assembled one, I got a spear before getting the necessary mods. Also, I lost damages compared to my non-modded chainsaw, since I didn't have enough levels in brute, and ripper's accuracy is laughable. It might be better than a chainsaw for a real melee build, but costs so much for so little benefits...

Napsterbater:
Don't assemble cerberus armor with gothic. It reduces protection to zero. You'll be stuck with 100% movement penalty and the same resistances/protection than if you'd put it on onyx.

Put it on onyx or duelist.

tylor:

--- Quote from: Evilpotatoe on February 13, 2013, 12:45 ---[Must have]
  Tactical boots (usually, A-modded)

[Usually assembled]
  Hyperblaster Saves time and ammo. just awesome...
  Tactical armor (usually, A-modded too, btw)
  Nanomachic missile launcher Without any doubts my favourite for nano mods ! I'm sure boots are great, but I already have tacs, and may always hope for phaseshift, anyway)
  Cerberus armor Preferably, on a gothic/duelist armor or ballistic vest.   assembled doens't implies worn

--- End quote ---

Thank you soooo much, I at last won AoMC/UV thanks to Hyperblaster and NM Missile Launcher. NMML is hilariously effective. Too bad I was one A shy of making Cerberus armor...
And I make tactical boots and armor every game too. Though I am torn between making them as soon as possible, or waiting for WK2.

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