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Author Topic: [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor  (Read 4877 times)

tylor

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[U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« on: February 14, 2013, 03:44 »

Most dangerous things on AoMC are Commandos. They deal 6*7=42 damage, killing player in Tactical armor with 84% in one hit O_o (less than 84% if he is Marine or has Iro or TaN, of cause)
Red armor with Power mod reduces it to 24 (48%) damage, which is much more manageable. And Bulk lets this armor survive long enough to give full protection and be repaired with shards.
It also give huge protection vs Sergeants (24->12 damage), Captains (24->4), Revenants (15->6), Mancubi (24->12 per projectile), Arachnotrons (25->10), i.e. all most annoying AoMC enemies.

I had no int2 and no brute, but had Cateye. Int2 is not necessary (but not useless, of cause) when you have Cateye, so I replaced it with early Finesse.

And if you have Skull of Hatred, it's not hard to kill Angel without Brute. I killed demons, making a nice carpet of their corpses. Btw, unmodded Chainsaw deals 24 damage, and demons has 25hp+2armor. So, yes, I had to hit each twice and they chewed me up a bit. Then I activated skull and killed Angel. I retreated one step after each attack, so I think he have not hitted me once, even though I was in red armor. He has 150% speed, so you need to have move time and attack time below 0.66 to avoid his attacks. If you have sum of them below 0.66, you can just retreat once after each hit, if not, math is getting more complicated, you have to retreat several times before attacking.

Automatic weapons like chainguns and plasma are very good on AoMC, because you have near-perfect accuracy. Only bosses and archviles survived one plasma burst. And those knockbacked out of line of fire - it IS a problem in late AoMC. I used chaingun until Armory, and then Blaster and, later, Nuclear plasma to do the bulk of killage. And I nano-modded missile launcher, as Evilpotatoe suggested, and it rocked, even though I could make it into full nanomachic only after Mortuary.

Mortuary was easy, thanks to said nano-launcher and nuclear plasma. I just used them alternatively, without bothering about ammo. Probably I should have used sweep fire to kill more than one enemy per fire...

Oh, and important thing about Mortuary - if you play Cateye, demolish that middle room. Last time I got to Mortuary I was surprise-killed by commando from behind said walls. If you are melee, walls are your best friend, but if you are Cateye, they are your worst enemies. I'd demolish all walls on all levels after getting nano launcher, but I did not want to lose loot. But I often preferred making wide holes to big rooms instead of using doors.

This rocket madness makes me remember game Laser Squad that I played long ago on ZX. First level was clearing a house (top left map here ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/l/LaserSquad.png). I gave launchers to all my guys, and just leveled the building. Too bad I can't do the same with first level in DoomRL:)

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 15 Hell Baron Warrant Officer Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 171210 turns and scored 392045 points.
 He played for 2 hours, 16 minutes and 38 seconds.
 He was a man of Ultra-Violence!

 He killed 1158 out of 1158 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Angelic Badge
  Hell Arena Key
  Shambler's Head
  Veteran Silver Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...............................................|.|........#
  .................................................|........#
  ................................................|.||......#
  ................................................|||.......#
  ...............................................||.|..||...#
  .................................................||...|..%#
  ..........................................................#
  ..........................................................#
  .......................................X..................#
  ..........................................................#
  .....................................................%....#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...................................%......................#
  ..........................................................#
  ..........................................................#
  .........................................................%#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 28/60   Experience 117536/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Fin->SoB->SoB->TH->Int->MCe->Fin->WK->WK->Jug->HR->Fin->SoB->HR->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (124%) (BP)
    [b] [ Weapon     ]   nanomachic missile launcher (6d6)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nuclear plasma rifle (1d10)x6 [17/24] (P3)

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d5)x3 [40/40] (P1)
    [b] nuclear BFG 9000 (8d8) [40/40]
    [c] nuclear BFG 9000 (8d8) [40/40]
    [d] BFG 9000 (10d8) [100/100]
    [e] BFG 9000 (11d8) [130/130] (B1P1)
    [f] Jackhammer (8d3)x3 [9/9]
    [g] tactical armor [0/0] (100%)
    [h] red armor [6/6] (100%) (PT)
    [i] Angelic Armor [7/7] (100%)
    [j] Azrael's Scythe (9d9)
    [k] shotgun shell (x70)
    [l] shotgun shell (x70)
    [m] power cell (x70)
    [n] power cell (x62)
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    71 former humans
    95 former sergeants
    43 former captains
    117 imps
    87 demons
    321 lost souls
    52 cacodemons
    35 hell knights
    75 barons of hell
    52 arachnotrons
    24 former commandos
    39 pain elementals
    93 revenants
    14 mancubi
    30 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 4 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Jackhammer!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a hyperblaster!
  On level 13 he assembled a tactical armor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 18 he stumbled into complex full of revenants!
  On level 19 he entered the Vaults.
  On level 19 he found the Railgun!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the revenant.
 Unknown command. Press "?" for help.
 You see : a revenant (almost dead) | floor | [ m ]ore
 The missile hits the revenant. The revenant dies. You hear the scream of a
 freed soul!
 You swap your weapons instantly!
 You see : a revenant (unhurt) | revenant corpse | [ m ]ore
 The missile hits the revenant. The missile hits the revenant. The missile
 hits the revenant. The revenant dies. You hear the scream of a freed soul!
 You swap your weapons instantly!
 You see : a revenant (almost dead) | floor | [ m ]ore
 The missile hits the revenant. You hear the scream of a freed soul! You hear
 the scream of a freed soul! Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.
 There is a nuclear BFG 9000 (8d8) [40/40] lying here.

-- General ---------------------------------------------------

 111 brave souls have ventured into Phobos:
 104 of those were killed.

 7 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------

Logged

Rajhin

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Re: [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« Reply #1 on: February 14, 2013, 04:44 »

Congrats, UV/AoMC/YAAM is my favourite mode in doomrl.
Int2 is not necessary (but not useless, of cause) when you have Cateye,
Oh, and important thing about Mortuary - if you play Cateye, demolish that middle room. Last time I got to Mortuary I was surprise-killed by commando from behind said walls. If you are melee, walls are your best friend, but if you are Cateye, they are your worst enemies. I'd demolish all walls on all levels after getting nano launcher, but I did not want to lose loot. But I often preferred making wide holes to big rooms instead of using doors.
That's why you need Int2 with Cateye - it allows you to see through walls. Removes problem with surprises in locked rooms.
Also the best defence is avoidance, so speed and player's skill is much preferable than protection on later difficulties.
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tylor

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Re: [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« Reply #2 on: February 14, 2013, 05:41 »

No matter how fast your movement is, if YOU move into enemy's field of view, he has chance to fire before your next action. If your movement speed is small, this chance is smaller (proportionally), but it is never zero. Only way to make sure you are not getting shot is to make THEM move into your FOV (camping, gift dropping), or fire from outside of their FOV (corner shooting, radar shooting, Cateye/int2). And never, ever do actions that take 1s or more (i.e. reloading) where someone can walk on you. So, skill mostly involve making movement speed NOT matter.

As you can see by badges, I did several special levels with no damage, but I still do mistakes. During this run I was shot once by commando (when I was reloading) and once by mancubus (when I entered doorway). If not for my armor, it would kill me.

Int2 is indeed very useful with Cateye too. I would probably have better chances with it. But between cateye and listening to sounds, I had quite enough information to win.

« Last Edit: February 14, 2013, 05:42 by tylor »
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Evilpotatoe

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Re: [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« Reply #3 on: February 14, 2013, 07:18 »

Glad to learn I helped :)

Too bad you didn't had your nanomachic ML for mortuary, it's the funniest  part !
I tought clearing the lava pits without moving from the starting platform could be cool too, but alas, it doesn't work : shots have some max range, like 40 or 50 squares :(
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skarczew

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Re: [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« Reply #4 on: February 14, 2013, 19:30 »

You can live without Int 2 when you have CatEye...
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