DRL > Requests For Features

Balance suggestions

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LuckyDee:
Hmmm... I'm kinda lost now. On the one hand you say you want to be able to disassemble more stuff:


--- Quote from: Nick on April 08, 2013, 11:28 ---To expand it's power onto ALL rare and unique stuff, not ranged weapons only.
--- End quote ---

...while on the other you recognize that this will severely tilt the balance:


--- Quote from: Nick on April 08, 2013, 12:29 ---If EVERYTHING can be disassembled for a mod pack, Scavenger will be even more imbalanced than Ammochain.
--- End quote ---

And your table does indeed restrict what mods you'd get, but not the number of mods, thus force-feeding you more than you could ever hope to use. Assuming that Scavenger is only really useful/used on A100 and AA666, and bearing in mind the huge number of mods you'll already run into just scattered around the levels, plus the fact that you have access to all basic traits, I'm gonna go out on a limb and say that bumping Scavenger any further would really screw up the game.

Mind you, I'm just one player, and not a very good one to boot. Maybe others share your view.

Nick:
Look at the table. There are few new modpack sources. Most new sources give modpacks very rarely but commonly give weird and useful stuff. Most modpack sources in the list are existing (but act a bit different than I suggest).

LuckyDee:

--- Quote from: Nick on April 08, 2013, 12:47 ---Most new sources give modpacks very rarely but commonly give weird and useful stuff.
--- End quote ---

Whether the benefit comes in the form of a mod pack or of something else, it's still a benefit, which I think MSc offers more than enough. I don't think you're going to convince me.

Nick:
...and I don't even argue with THIS part :) Because if you're right, it can be nerfed somewhere else. For example, by adding also ammopack/armorbonus drop which is way less useful. I didn't even tried to think about the overall balance, I've concentrated on the local one. This time, I leave the overall balance to others.

Evilpotatoe:
Personally, I'd like scavenger to be able to scavenge melee weapons and armors. Maybe not artifacts... looks like a blasphemy to me :) but for once, I'd be glad to get a chainsaw :D !!

I don't think your table is balanced at all, but there is ideas I like. Beeing able to disassemble an armor to get an envirosuit could be cool. Since armors should give protective items, why not also find armor shards, or maybe even health bonus (or invu/soul/invi globes...) ?


In Ao100+, we find way too much firestorm & snipers, but it's a particular case, even if I never play MSc anymore outside of thoses.
The fact that firestorm sucks  is a real problem. Except for (bad) assemblies, I think a T mod is always better, which makes this mod pretty useless.

I think beeing able to disassemble an exotic to a chosen mod could be good. You don't find that much exotics in a normal game, and scrapping your BFG and missile launcher to get shitty mods is just... well, it's the reason why I won't go scavenger again in a normal game. Maybe it should cost another mod to choose what you get, but not beeing able to find a simple bulk or agility when needed is so annoying... really makes you wonder why you went scavenger.

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