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Author Topic: Balance suggestions  (Read 71230 times)

Nick

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Re: Balance suggestions
« Reply #30 on: March 03, 2013, 11:18 »

Something high-tech and lightweight, I think. Assault Laser Rifle because it has no recoil, maybe Assault Plasma Rifle as well. For some accuracy penalties, I think.
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AlterAsc

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Re: Balance suggestions
« Reply #31 on: March 03, 2013, 12:28 »

Imho it's overcomplicating dualgunner. And as DG requires only SoG it's not logical for it to work with something else.
And idea about using two non-pistol weapons could be used for general marine master. Current survivalist trait is boring and (i think) rarely used.
But in any case simple accuracy penalty doesn't cut it.

I also think that second level of badass should have another benefit. Once it was pretty good trait, now you need two traits for same effect, so small bonus would be nice.
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ZicherCZ

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Re: Balance suggestions
« Reply #32 on: March 03, 2013, 15:00 »

A simple accuracy penalty doesn't cut anything at all, when it comes to dual-wielding shotguns.
And then what? A major fire/reload speed penalty? This would render such a trait useless.
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Nick

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Re: Balance suggestions
« Reply #33 on: March 03, 2013, 15:41 »

No. No shotguns. Maybe blaster + assault laser rifle, but no shotguns. Even sawed-off.
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ZicherCZ

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Re: Balance suggestions
« Reply #34 on: March 03, 2013, 16:17 »

Hmm. The idea of dual-wielding the lighter assemblies (assault rifle? tac rocket launcher?) could lead to some really interesting combos.
How about a burst from an assault plasma rifle and then a rocket from a tac launcher, knocking the target out of LOS?

It does sound overpowered, sure - but oh boy does it sound interesting :).
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Fanta Hege

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Re: Balance suggestions
« Reply #35 on: March 03, 2013, 20:10 »

Wouldn't mind a rapid fire dual weild for that feel of old classic action movies.
Two shotguns probably wouldn't work but one could.
Jackhammer + Railgun dual fire, you're welcome.




Though the thing is, it could be bit hard to make work out well, as a master trait it could work. I'd imagine it to chew a lot of ammo.
Only real penalty I can think of is to dodge and knockback, maybe to resistances.
Firing two guns should leave you quite open for enemies afterall.
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tylor

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Re: Balance suggestions
« Reply #36 on: March 03, 2013, 21:07 »

Late game, few things survive one volley. So, it would be best if it were possible to shoot at several enemies at once.
Such as:
Immediately after you fire at enemy, you will also fire with prepared weapon automatically at 1/3 speed. You target same enemy, or if it is already dead, nearest one to it.

Other variant:
After you fire, you switch to prepared slot automatically. If your next action is also firing, it will be at 6/10 speed.
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Equality

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Re: Balance suggestions
« Reply #37 on: March 03, 2013, 23:39 »

Mmm, interesting about sawed-off... 5 shells in clip, class pistol, wide shotgun blast, 7d3, single shot, +DG... +assemblies like storm bolter ^_^

2Nick:
Spoiler (click to show/hide)

IMO new additions and changes must not make a game easy. May be leave as it is. May be make one challenge easy but another harder. So, addition a dual-welding of any weapon (not only pistols) must be nerfed by some restrictions or negative effects. Firetime*1.5 or armor -N. Or dodge chance =0.
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skarczew

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Re: Balance suggestions
« Reply #38 on: March 04, 2013, 03:16 »

I have played AoMr a lot and I am against it ...

If you want to make shotgun-like pistol, just introduce some kind of sawed-off shotgun or rifle that functions like a pistol.
Could be similar to the famous weapon from Fallout 1:
http://fallout.wikia.com/wiki/.223_pistol_%28Fallout%29
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tylor

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Re: Balance suggestions
« Reply #39 on: March 04, 2013, 15:28 »

Maybe "sawoff" assembly  (AT?) that makes shotgun(s) into (wider spread, lower damage) pistols?

As for overpower-ness of dual-wield, I think if it is a mastery, it would still be weaker than ammochain or cateye. Especially with some restrictive trait locks.
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Nick

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Re: Balance suggestions
« Reply #40 on: March 04, 2013, 22:21 »

>Spoiler
No, I'm not going to show it like xbox kid. BTW, wonder how can I kill those lava elementals on Ao100 without a nanopack... there are not nearby enough ammo on levels. R.I.P. Tech, I'll never forget your Cybernetic Armor [9] O+P+A.
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AlterAsc

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Re: Balance suggestions
« Reply #41 on: March 05, 2013, 01:32 »

~4 volleys from plasma rifle do the trick.
Or melee.
Or pistols.
Or something else you found.
Or simply don't kill them.
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Nick

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Re: Balance suggestions
« Reply #42 on: March 05, 2013, 02:27 »

During my most recent try I've depleted EVERYTHING. I've tried to save some cells for them by leaving rockets to Bruiser Brothers, but they took all my rockets and asked for cells. So on level 80 Nightmare Cacodemons caugh me almost unarmed. There were no Chainsaw (Piercing Chainsaw[T] could save me as it usually does), and few ammo for Plasma Double Shotgun allowed me to kill some and than use the Phase Device to seek for some ammo. I've encountered more N Cacodemons instead. YASD.

Enough offtopic, I don't suggest to change balance. It's kinda bad luck, either Chainsaw, scavenged or found Nanopack etc could save me. Maybe Onyx could be more useful... if there were weak light boots with good protection. But my Fireproof Phaseshift boots became less Phaseshift after becoming Fireproof, so I've used Agility instead to restore my speed. It's almost necessary for me to have one Onyx, but it's almost useless to have another one.
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skarczew

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Re: Balance suggestions
« Reply #43 on: March 05, 2013, 03:46 »

Or simply don't kill them.
Some people do aim for YAAM.

And I do agree about those plasma volleys :) .
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tylor

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Re: Balance suggestions
« Reply #44 on: March 05, 2013, 03:54 »

Later Ao100 is indeed too ammo-starving. If you haven't found none ammo-regen weapons (or nano), several levels without formers and/or arachnos and you are screwed. Except if you are ammo-chain or melee-heavy, probably.

I think there should be some ammo-regen assembly with common mods. Why there are no weapon WK2 assemblies without rare mods, btw?

Oh, and hyperblaster >>> plasma rifle, ESPECIALLY if you don't have much ammo to spare. Hyperblasters, storm bolters, shotguns are all good options to get more bang per inventory slot.
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