@yaflhdztioxo
I got to agree with you on one point : save scumming is clearly the easiest cheating method, and about everyone uses/used it sometimes, but I think only few people use it for cheating purposes.
Thats's why I don't think it's worth screwing the doomRL experience of legit players.
When you say other means of cheating are much more complex, I'm not sure, tough...
I don't have a great experience in cheating, but I remember looking for variables in memory with snes emulators... I'm pretty sure some softwares let you do similar editing with PC games. it might take more time, due to larger memory use, but I guess anyone used to cheat knows some efficient tools, and don't have any difficulty for that.
Also, I'm sure using a VM, while it's a quite heavy solution, is an extremely easy one to apply.
When you say it need computers skills... considering it's a roguelike, I think most people here have some.
I never saw "normal" people playing roguelikes. I'm sure they exist, but among my family or friends, it's like nobody could understand the point of playing such games : not enough gloss, not intuitive, too much retries needed... I believe such games only suit a public of passionate geeks, which is something I'd like to improve too, by making them more accessible (I didn't say easier eh, just... much more intuitive.)
How about the ability to earn saves in N!...anyone?
This one sounds really DoomRL-ish to me !
Makes sense, since it would "prevent" noobies to come and randomly start scumming, but would let experienced players play normally.
Requirements wouldn't have to cripple the game you're playing (tough, medkit sacrifice's idea is funny, but just unfair, when all you want is save your game "in case of", or need to suspend it)
But why not allow saving after first N! game completed ? Or after some number of badges ? (which doesn't looks good to me, since some people will have difficulty to reach gold badges, while other will find diamond are not that hard to get).
Oh, and stop referring to the fact that "N! isn't even remotely fair"... this warning has just been copy/pasted because it sounded cool and is quite true, but taking it at his words just sounds silly, especially here, where it's quoted from original doom to legitimate the absence of saves in N!, while it allowed them.
Respawning enemies firing at you like mad with increased speed and accuracy is unfair, but manageable. having to run 100, or 500 levels in a single session is senseless.
Normal N! games do not need save feature
Nor would a 10000 level game
need it. It's just common sense to have one.