DRL > Requests For Features
Allow saving in N!
Matt_S:
--- Quote from: yaflhdztioxo on February 25, 2013, 01:35 ---Well, sorear injected the patched files back into memory if I recall correctly after building his own improved Lua decompiler. Everyone else who tried used luadec and built a wad creator/extractor. Neither method is trivial or easy, and if you know of a simpler way I'd like to hear about it.
--- End quote ---
Well, a lot of it is sort of in plain sight.
* Valkyrie is open source.
* unluac, written by tehtmi and available on SourceForge, decompiles lua files into lua code.
* drlwad.exe, available in the modding forums, can compile wads (with some caveats).The only really tricky part was getting the encryption key.
Edit: of course, most of the issue is getting the source. If a person already had the source, then it's downright trivial.
yaflhdztioxo:
Ah, I forgot about tehtmi's work. Knowing him it probably produces files that compile correctly too, though you lose all the comments, labels, and other fun things that make it almost readable.
I don't think the wad creator is still on the forums or is otherwise easy to find though. But if you have that and have solid lua scripts, yes, you can create your own wad, effectively creating your own game. Though I still think memory editing is quicker and easier.
skarczew:
--- Quote from: Fanta Hege on February 25, 2013, 06:05 ---I'm gonna give my opinion on this:
Normal N! games do not need save feature, you should be able to handle 25 levels in one sitting.
--- End quote ---
Depends on the way you play. If you take your time trying to kill every monster out there (for a 100% YAAM), then it may take longer than "one sitting". Maybe even more than two.
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