DRL > Requests For Features
ARMED nuke!
thelaptop:
--- Quote from: Tormuse on February 26, 2013, 09:54 ---Ooh, that could be interesting... And lower levels of Whizkid would require more mods to disarm them!
--- End quote ---
Nah. Use of mod and/or WK reduces the probability of a failure in disarmament of the thermie. In the beginning, you have a 80% chance of it blowing up in your face; each mod/WK level reduces that by 5%.
Why make it easy to defuse a thermie?
ZicherCZ:
Still easy with Invuln running.
I can imagine something like 80% chance of blowing up without WK, with a 20% reduction per WK rank. Another/complementary option is to ask for a _specific_ mod (common mods with more weight, rare ones with less weight, and the rare requirement increasing with depth) - just any mod requirement is way too soft. And of course - no chance at all on AoRA.
Tormuse:
I'd say anything less than 100% chance of success makes it not worth the attempt unless you really have no other option, i.e. you only have a few seconds left and can't find the stairs.
thelaptop:
--- Quote from: ZicherCZ on February 26, 2013, 12:11 ---Still easy with Invuln running.
--- End quote ---
Blechh. If you have Invuln running, why are you disarming the free XP generator?!
ZicherCZ:
--- Quote from: thelaptop on February 26, 2013, 16:47 ---Blechh. If you have Invuln running, why are you disarming the free XP generator?!
--- End quote ---
Dunno. Maybe if you have last 10 seconds of Invuln and the bomb will go off in 30?
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