DRL > Requests For Features

ARMED nuke!

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thelaptop:

--- Quote from: Tormuse on February 26, 2013, 09:54 ---Ooh, that could be interesting...  And lower levels of Whizkid would require more mods to disarm them!

--- End quote ---
Nah.  Use of mod and/or WK reduces the probability of a failure in disarmament of the thermie.  In the beginning, you have a 80% chance of it blowing up in your face; each mod/WK level reduces that by 5%.

Why make it easy to defuse a thermie?

ZicherCZ:
Still easy with Invuln running.

I can imagine something like 80% chance of blowing up without WK, with a 20% reduction per WK rank. Another/complementary option is to ask for a _specific_ mod (common mods with more weight, rare ones with less weight, and the rare requirement increasing with depth) - just any mod requirement is way too soft. And of course - no chance at all on AoRA.

Tormuse:
I'd say anything less than 100% chance of success makes it not worth the attempt unless you really have no other option, i.e. you only have a few seconds left and can't find the stairs.

thelaptop:

--- Quote from: ZicherCZ on February 26, 2013, 12:11 ---Still easy with Invuln running.

--- End quote ---
Blechh.  If you have Invuln running, why are you disarming the free XP generator?!

ZicherCZ:

--- Quote from: thelaptop on February 26, 2013, 16:47 ---Blechh.  If you have Invuln running, why are you disarming the free XP generator?!

--- End quote ---
Dunno. Maybe if you have last 10 seconds of Invuln and the bomb will go off in 30?

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