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Author Topic: ARMED nuke!  (Read 7412 times)

singalen

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ARMED nuke!
« on: February 26, 2013, 09:20 »

Why cannot I carry it around, after all?
Most I can do is to take it to a lower level or two - as far as homing phases and luck permit.

And why cannot WK2/Scavenger disarm it? I know, AoRA and stuff.. BTW an AoRA nuke doesn't have to lie NEAR you at the level entry, so you still have a chance to explode.
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Kornel Kisielewicz

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Re: ARMED nuke!
« Reply #1 on: February 26, 2013, 09:47 »

Armed nukes cannot be carried around due to engine limitations. As for disarming armed nukes -- hmm, that could actually work if you would have to sacrifice a mod to do it (any mod).
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Tormuse

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Re: ARMED nuke!
« Reply #2 on: February 26, 2013, 09:54 »

...As for disarming armed nukes -- hmm, that could actually work if you would have to sacrifice a mod to do it (any mod).

Ooh, that could be interesting...  And lower levels of Whizkid would require more mods to disarm them!
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singalen

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Re: ARMED nuke!
« Reply #3 on: February 26, 2013, 10:09 »

Or WK1 will just destroy it, and WK2/Scavenger will pick it up then.
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Evilpotatoe

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Re: ARMED nuke!
« Reply #4 on: February 26, 2013, 10:19 »

Could be a good idea, but I wouldn't like it to work on AoRA. Too easy. You could also just ask the player if he prefers cutting the blue or the red wire, giving him 50% chances to disarm the nuke, and 50% to get a nice death :p
I usually hate random factors, but this one sounds fun to me (and is not necessary in normal circumstances)

Oh, also WHY can't we fuse a nuke in a level already containing an armed one ? It sometimes could be cool, to clear a level (UC / valuts ? :p), when you got some invulnerability, but armed nuke prevents it... and you rarely have the X needed minutes of invulnerability to wait for this stupid existing nuke to explode.
Any reason to disallow this ?
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thelaptop

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Re: ARMED nuke!
« Reply #5 on: February 26, 2013, 10:34 »

Ooh, that could be interesting...  And lower levels of Whizkid would require more mods to disarm them!
Nah.  Use of mod and/or WK reduces the probability of a failure in disarmament of the thermie.  In the beginning, you have a 80% chance of it blowing up in your face; each mod/WK level reduces that by 5%.

Why make it easy to defuse a thermie?
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ZicherCZ

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Re: ARMED nuke!
« Reply #6 on: February 26, 2013, 12:11 »

Still easy with Invuln running.

I can imagine something like 80% chance of blowing up without WK, with a 20% reduction per WK rank. Another/complementary option is to ask for a _specific_ mod (common mods with more weight, rare ones with less weight, and the rare requirement increasing with depth) - just any mod requirement is way too soft. And of course - no chance at all on AoRA.
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Tormuse

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Re: ARMED nuke!
« Reply #7 on: February 26, 2013, 14:18 »

I'd say anything less than 100% chance of success makes it not worth the attempt unless you really have no other option, i.e. you only have a few seconds left and can't find the stairs.
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thelaptop

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Re: ARMED nuke!
« Reply #8 on: February 26, 2013, 16:47 »

Still easy with Invuln running.
Blechh.  If you have Invuln running, why are you disarming the free XP generator?!
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ZicherCZ

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Re: ARMED nuke!
« Reply #9 on: February 26, 2013, 23:43 »

Blechh.  If you have Invuln running, why are you disarming the free XP generator?!
Dunno. Maybe if you have last 10 seconds of Invuln and the bomb will go off in 30?
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singalen

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Re: ARMED nuke!
« Reply #10 on: February 27, 2013, 04:00 »

Blechh.  If you have Invuln running, why are you disarming the free XP generator?!
To take it with me to a lower level?
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raekuul

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Re: ARMED nuke!
« Reply #11 on: February 27, 2013, 06:24 »

That would be a nice option, though.

"There is an armed nuke here."
U
"Would you like to [T]rigger the nuke, attempt to [D]isable it, or leave it alone?"
T
"Are you sure? [Y/n]"

Triggering would make it explode instantly, while disabling it successfully would make it completely useless.
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tylor

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Re: ARMED nuke!
« Reply #12 on: February 27, 2013, 12:26 »

Btw, what will make nuke (placed by you, or not) explode prematurely? I heard dropping it into acid would, but what about shooting it with rocket launcher and such?
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Nick

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Re: ARMED nuke!
« Reply #13 on: April 08, 2013, 10:59 »

I like the idea "press u to set it off right now". If you came to level Invulnerable, it's sorta insta-win (rare luck), but more probably you'll use it with nearby Inv globe, if any.
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Melon

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Re: ARMED nuke!
« Reply #14 on: April 08, 2013, 12:17 »

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