DoomRL > Post Mortem

[E|74%|5|YASD] Total Biscuit? It appears so.

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LuckyDee:
Wow, that was brief (yeah it says half an hour, but I was on the phone for half of that).

So: good to be back! Glad to see I still know how stuff works - sort of - and good to know I can still sorely underestimate the Chained Court. It does appear the cacos have either gotten stronger or better AI; both in HA and the CC I got surprised by their attacking behaviour (cornershooting-ish behaviour when I expected it to move, charging into combat when I expected it to shoot).

At first I had some issues with the sound (think it was the music engine), where halfway through a level or 2 the samplerate for playback sounded like it suffered from a heartattack and everything - including gameplay - started stuttering. Readjusting the music/sound volumes halfway through has, until proven otherwise, fixed this. I think I occassionally had the same problem with 0996 as well.

Bonus points on the random name engine. With a first draw like this, I'll be honoured to bear anything the RNG cares to slap on me :)

Let's see how long it takes me to score a win this time around...

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Total Biscuit,
 level 3 Human Private Technician,
 was smitten by a cacodemon on level 5 of the Phobos base.
 He survived 23850 turns and scored 4727 points.
 He played for 33 minutes and 47 seconds.
 He was too young to die!

 He killed 55 out of 74 hellspawn. (74%)

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 2
  Levels completed : 1

-- Awards ----------------------------------------------------

  Hell Champion Medal
  Arena Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #......................................####################
  .......=======...................................##########
  ..........======..........|}.........................######
  .............=====......................................###
  ............h..====......................................##
  ....h......................====#.||||||h#====.............#
  ...........................====##########====h............#
  ....h..........................}%....O^./.................#
  ...........................====#|.......#====.............#
  ...........................====#....\...#====.............#
  .............................../......^.X.................#
  ...........................====##########====.h...........#
  ...........................====..||||||.#====....h........#
  ...............====.h....................................##
  .............=====..........................|}.........####
  .....h....======....V...............................#######
  .......=======............}....................############
  #..........................|...........####################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 3689/3
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)

  SoG->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (15%)
    [b] [ Weapon     ]   shotgun (8d3) [0/1]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pistol (2d4) [6/6] (T1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x50)
    [l] shotgun shell (x33)
    [m] shotgun shell (x50)
    [n] rocket (x10)
    [o] small med-pack
    [p] small med-pack
    [q] small med-pack
    [r] small med-pack
    [s] large med-pack
    [t] large med-pack
    [u] shockwave pack

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 5%    feet 0%   

-- Kills -----------------------------------------------------

    16 former humans
    8 former sergeants
    3 former captains
    8 imps
    9 demons
    5 lost souls
    6 cacodemons

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he finally was smitten by a cacodemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a cacodemon (unhurt) | floor | [ m ]ore
 You reload the shotgun.
 You open the door.
 Boom!
 Fire -- Choose target...
 You see : a former human (unhurt) | floor | [ m ]ore
 You are hit! Boom!
 You reload the shotgun. Boom! You are hit! Boom!
 Fire -- Choose target...
 You see : a former human (mortally wounded) | floor | [ m ]ore
 The former human dies. Boom! The cacodemon misses you.
 You reload the shotgun. Boom! The cacodemon hits you.
 Fire -- Choose target...
 You see : a cacodemon (scratched) | floor | [ m ]ore
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

--- End code ---

Ashannar:
Glad to see another person getting back into the groove. :) Out of curiosity, how do you let the game select a random name for you? Do you simply leave the name selection blank? I've edited the config file to always choose my name, but it would be fun to try out the random names maybe.

ZicherCZ:

--- Quote from: Ashannar on March 21, 2013, 14:47 ---Glad to see another person getting back into the groove. :) Out of curiosity, how do you let the game select a random name for you? Do you simply leave the name selection blank? I've edited the config file to always choose my name, but it would be fun to try out the random names maybe.

--- End quote ---
Just leave the name prompt blank. The random names are fairly hilarious sometimes.

LuckyDee:
Didn't know that worked, too - you can set it in the config file as well:

AlwaysRandomName = true

Isasaur:
One of the random names is Derek Yu, lol.

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