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Author Topic: [E|92%|YAVP] Feeble Redemption  (Read 3861 times)

LuckyDee

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[E|92%|YAVP] Feeble Redemption
« on: March 22, 2013, 00:35 »

I almost didn't post this, but since I had my pride surgically removed recently, I figured 'what the hell':

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Rahul Chandra,
 level 11 Human Private FC Scout,
 defeated the Mastermind at the City of Dis.
 He survived 98312 turns and scored 50220 points.
 He played for 2 hours, 8 minutes and 19 seconds.
 He was too young to die!

 He killed 440 out of 476 hellspawn. (92%)
 He held his right to remain violent.

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (bronze cluster)
  Explorer Badge
  Untouchable Badge
  Hell Champion Medal
  Technician Bronze Badge
  Gatekeeper Bronze Badge
  Gatekeeper Silver Badge
  UAC Bronze Badge
  Brick Bronze Badge
  Skull Bronze Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####........#.........###################
  .........####............................##################
  ..........................................#################
  ..####.............................###....#################
  .&####.........................X...###....#################
  ..####..............................##....#################
  ..####..............................##....#################
  ..........................................#################
  .........####..............%.............##################
  .........####...........................###################
  #........####.....#....................####################
  ##.......####.....#...................#####################
  ###...............#..................######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 51574/11
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->HR->DM->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [2/2] (200%) (B)
    [b] [ Weapon     ]   BFG 9000 (11d6) [20/100] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma rifle (1d8)x6 [19/40] (P1)

-- Inventory -------------------------------------------------

    [a] high power chaingun (1d8)x4 [26/26]
    [b] missile launcher (6d6) [4/4] (A1)
    [c] red armor [4/4] (200%) (B)
    [d] 10mm ammo (x76)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x13)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] power cell (x37)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Melee      - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    95 former humans
    72 former sergeants
    25 former captains
    45 imps
    45 demons
    75 lost souls
    13 cacodemons
    17 hell knights
    6 barons of hell
    13 arachnotrons
    7 former commandos
    3 pain elementals
    12 revenants
    7 arch-viles
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 6 he assembled a tactical boots!
  On level 6 he assembled a ballistic armor!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a high power weapon!
  He left without a fuss.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You don't have enough ammo to fire the BFG 9000!
 You reload the BFG 9000. You are hit! Boom! You are hit! You are hit! You are
 hit! You are hit! Boom! You are hit! You are hit! Boom! Boom! You are hit!
 You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:
 1 of those was killed.

 1 souls destroyed the Mastermind...
 1 killed the bitch and survived.

--------------------------------------------------------------

Although I was a far cry from a good player before, it took quite some getting used to the feel of it again, even on entry level. I banked on Cateye being a lot of help there, which turned out to be a good choice - it compensated for a lot of sloppiness on my part. Doing the Anomaly without taking damage - not being pestered by Lost Souls and Cacos - was a lot easier than I recalled, and with invuls before both the Cyberdemon and the Mastermind both turned out to be trivialities.

Finding the Wall on 11 instead of 7 makes an incredible difference (even though I prayed for a missile launcher to use against the Brothers); previously, this was a point at which a lot of my runs failed, since I didn't want to skip it, but was often too easily overrun by the Knights. These couple of levels of experience will make all the difference for me.
The Military Base is awesome: this comes out of the original as well, right, or Doom2? I couldn't complete it though, since some critters were stuck in the bottom right corner which I couldn't blast myself into. What's up with that?

I tried all the other special levels I found as well, actually more or less hoping to die and see how well I did, but they were all easier than I expected. The new Spider's Lair is definitely an improvement, with lots of cover to make use of. The Phaseshift armor I found before made a huge difference there too, especially combined with INT2/MCe. I skipped the Lava Pits since I finally wanted the run to be over. Oh and not die sinking into the muck on the floor, since I had nothing to protect me.

Having taken this hurdle, it's on to HNTR and a string of casualties on my part. Having scored this many awards in one run will make it worth it though. Don't think that happened before and it won't be again any time soon.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Tormuse

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Re: [E|92%|YAVP] Feeble Redemption
« Reply #1 on: March 22, 2013, 02:52 »

...I couldn't complete it though, since some critters were stuck in the bottom right corner which I couldn't blast myself into. What's up with that?

Aha!  You discovered one of the additions to 0.9.9.7, Supply Crates!  :D  Some crates are more brightly coloured than normal and can be broken open with any weapon and have valuable stuff inside, including med packs, armour, and ammo.  The Military Base has a lot of Supply Crates and is a friggin' gold mine of useful stuff if you know this.  Those guys you couldn't get to in the bottom right corner were behind a supply crate.  I know this well because the first time I played through the Military Base, I did the same thing as you did and wondered, "How the hell am I supposed to get those guys?" and just left without killing them.

And I agree that the Spider's Lair is an improvement; it makes it feel more like an actual "lair" and not just another arena.  :)
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LuckyDee

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Re: [E|92%|YAVP] Feeble Redemption
« Reply #2 on: March 22, 2013, 03:12 »

...and can be broken open with any weapon..

Except for Rocket Launchers, apparently. I found the crates, yeah, didn't really notice the possible treasures (RL at work for you, I guess), but the bottom right corner was solid wall all the way. After 3 or 4 rockets, I gave up.
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Tormuse

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Re: [E|92%|YAVP] Feeble Redemption
« Reply #3 on: March 22, 2013, 04:28 »

If you were shooting at the wall I'm thinking of, then yes, that wall is indeed unbreakable.  Next time, try circling clockwise around and approaching that corner from the north.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
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LuckyDee

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Re: [E|92%|YAVP] Feeble Redemption
« Reply #4 on: March 22, 2013, 04:46 »

Hmm... further investigation seems warranted. We'll see what the next run brings. Hopefully it'll include MSs and a Storm Bolter or two...
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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