DoomRL > Post Mortem

[H|AoMs|99%|YAFW] Masochist Platinum, Untouchable Badge, almost 100% too

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Thomas:
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 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 Thomas, level 11 Arch-Vile General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 86132 turns and scored 183183 points.
 He played for 1 hour, 36 minutes and 43 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 657 out of 660 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Masochism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Untouchable Badge
  Hell Champion Medal
  Masochist Platinum Badge

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 39/70   Experience 59051/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->Fin->Jug->HR->MSh->HR->DM->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (91%)
    [b] [ Weapon     ]   BFG 9000 (10d6) [45/100]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   missile launcher (6d7) [1/4] (P1)

-- Inventory -------------------------------------------------

    [a] elephant gun (12d3) [1/1]
    [b] super shotgun (8d4)x2 [2/2] (S1)
    [c] tactical armor [0/0] (100%)
    [d] blue armor [2/2] (100%)
    [e] shotgun shell (x12)
    [f] shotgun shell (x70)
    [g] envirosuit pack

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    72 former humans
    60 former sergeants
    29 former captains
    128 imps
    73 demons
    135 lost souls
    32 cacodemons
    14 hell knights
    50 barons of hell
    5 arachnotrons
    5 former commandos
    11 pain elementals
    18 revenants
    8 mancubi
    12 arch-viles
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he assembled a tactical boots!
  On level 7 he assembled a micro launcher!
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 14 he assembled a fireproof armor!
  On level 14 he assembled a elephant gun!
  On level 16 he found the Tower of Babel!
  On level 17 he stumbled into a complex full of imps!
  Level 20 blasted him with an unholy atmosphere!
  On level 22 he assembled a tactical armor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 Targeting canceled.
 You dodge! Boom!
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 Targeting canceled.
 You swap your weapons instantly!
 You reload the BFG 9000.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1108 brave souls have ventured into Phobos:
 942 of those were killed.
 11 of those were killed by something unknown.
 59 didn't read the thermonuclear bomb manual.
 And 35 couldn't handle the stress and committed a stupid suicide.

 62 souls destroyed the Mastermind...
 7 sacrificed itself for the good of mankind.
 49 killed the bitch and survived.
 6 showed that it can outsmart Hell itself.

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--- End code ---

After trying a few different builds I finally got Masochist Platinum + 100% (close enough). The three kills I missed were all on level 20, I really couldn't stick around to get them on a unholy radiation level considering the challenge mode. Shottyhead + Dodgemaster is rather absurd, almost feels like 'gun kata but for shotguns'.

Despite blowing 4 phases in the stretch from Mastermind to JC, I still didn't manage to keep any invincibility time for the JC fight. That said, I still beat him without taking damage thanks to dodgemaster.

My phobos anomaly was incredibly lucky. Not only did I have a phase device, but it dropped me behind the teleporter room. I corner-shot the bruisers from there using an unmodded shotgun (with a couple of rockets from my micro launcher) and killed them without taking damage.


On level 22 or so I found a sniper mod so I thought I could finally get plasmatic shrapnel, but no luck. I'm still missing 2 basic assemblies.

LuckyDee:

--- Quote from: Thomas on March 22, 2013, 03:54 -----------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
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...

-- General ---------------------------------------------------

1108 brave souls have ventured into Phobos:
...

--- End code ---

--- End quote ---

I sincerely hope you didn't reset your game data upon the 0997 release... :S
Other than that, very awe-inspring.

Thomas:
When did Kornel make player files incompatible with old ones, forcing us all to make new ones? Version 0.9.9.0? That's the version my player file started on.

LuckyDee:
I honestly wouldn't know, I only discovered this game when 0996 was released. It did save my progress when I installed 0997, though, but I purposely deleted the files so as to start with a clean slate. Was my one shot at seeing more than 3 or 4 rewards appear in the mortem, and I'm a sucker for artificial praise.

Tormuse:
I will also admit to being a sucker for artificial praise.  :D  Also, with all the changes between versions, including badge requirements, it just makes sense to me to reset the badges each time anyway.

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