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Author Topic: [U|AoSh|100%|YAFW] 1st Full win on UV - JC too dangerous with a shotgun  (Read 5123 times)

Radagast

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--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Duke Nukem, level 15 Mancubus 2nd Lieutenant Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 213630 turns and scored 381242 points.
 He played for 6 hours, 59 minutes and 55 seconds.
 He was a man of Ultra-Violence!

 He killed 1494 out of 1494 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 9

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Veteran Platinum Badge
  Shottyman Bronze Badge
  Shottyman Silver Badge
  Shottyman Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  .........................................|................%
  ...........................................................
  ...........................................................
  ...........................................................
  ...................................................|.......
  ...........................................................
  ....................................................|......
  ..............................X.......||...................
  ......................................||||.|...............
  ......................................||||.................
  ..................................|....|}.........|........
  .................................||.|||||||................
  ................................|||.|.|....................
  ...................................|...............|.......
  ................................................|..........
  ....................................................|......
  ................................................%........|.
  ###########################################################

-- Statistics ------------------------------------------------

  Health 52/80   Experience 112953/15
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 2)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->SoB->MAD->SoB->TaN->SoB->Iro->Bad->TaN->SoB->Iro->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (65%)
    [b] [ Weapon     ]   elephant gun (12d3) [0/1]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x97)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] plasmatic combat shotgun (7d3) [5/5]
    [c] assault shotgun (8d3) [6/6] (P1)
    [d] tactical armor [0/0] (100%)
    [e] red armor [4/4] (100%) (A)
    [f] red armor [4/4] (162%) (B)
    [g] fireproof red armor [4/4] (100%)
    [h] Angelic Armor [7/7] (100%)
    [i] shotgun shell (x21)
    [j] large med-pack
    [k] large med-pack
    [l] envirosuit pack
    [m] thermonuclear bomb
    [n] agility mod pack
    [o] Enviroboots [0]
    [p] shell box (x75)
    [q] shell box (x100)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    121 former humans
    118 former sergeants
    62 former captains
    112 imps
    58 demons
    549 lost souls
    45 cacodemons
    43 hell knights
    86 barons of hell
    29 arachnotrons
    48 former commandos
    55 pain elementals
    96 revenants
    26 mancubi
    37 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a tactical shotgun!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a plasmatic shrapnel!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a tactical armor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a fireproof armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a elephant gun!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a power armor!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He overloaded a nuclear BFG 9000 on level 22!
  On level 22 he found the Enviroboots!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 are hit!
 You start running!
 You see : John Carmack (almost dead) | rocket (x3) | revenant corpse | [ m ]ore
 You are hit!
 You see : a revenant (unhurt) | floor | [ m ]ore
 You see : rocket (x3) | revenant corpse
 You are hit!
 You see : a revenant (heavily wounded) | rocket (x3) | revenant corpse | [ m
 You see : a revenant (lightly wounded) | rocket (x3) | revenant corpse | [ m
 You hear the scream of a freed soul! You are hit!
 You see : a revenant (severely wounded) | rocket (x3) | revenant corpse | [ m
 You see : a revenant (severely wounded) | rocket (x3) | revenant corpse | [ m
 The revenant dies. You hear the scream of a freed soul! Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 21 brave souls have ventured into Phobos:
 15 of those were killed.

 6 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

Ok now that was one damn lucky ride.
Hardest parts were by far the mortuary and JC, I don't even know why I risked going there. I'll think about it twice before doing that again in the future on UV...

The real reason that made me enter mortuary was the fact that I had a nano pack, and wanted to get a power mod asap to make a powered red armor for survivability purposes. The RNG luckily had given me 3 hatred skulls in City of skulls (only kept 2 though) and 2 shockwave packs (an overkill but whatever) though nothing else in terms of a good shotgun or armor. I managed to use all of those in mortuary. Elephant gun and tactical shotgun were good enough with 3 shell packs I had saved till then. Careful use and planning of both elephant gun and plasmatic shrapnel for gibbing also helped a bit, as well as the extra skill levels in TAN and Ironman. While berserked I was practically invincible. However once the zerk ended, I'd only finished half the level, I really thought I'd try to get some stuff and leave the cursed place, but before knowing it I was pressing the right side after finishing the left, with loads of shotgun shells and not caring much either. The remaining archviles had gotten on my nerves as it seems...It was more stubbornness than logic. Used most of my large medpacks in there, as well as WAY too much ammo. I don't think I'll do that again. I did get good xp, but I don't think it was really worth the ammo and consumables spent nor the risk... I swear I got at least 2-3 times near 20% life. And the damned baron of hells and commandos seemed to get all the medpacks and armors in the level before me... pff. Mancubi in Mortuary are not a nice addition either, though they did help a bit with the gibbing I can't deny it.

After nuking lava pits and getting enviro boots, I thought of trying for a full win, since the char seemed powerful enough with the army of the dead build and the powered red armor. I also had a phase device and 3 large medpacks.
Little did I know of JC's new summons in UV. He started with lost souls, hell knights and summoned at least twice barons of hell and another 2-3 times minimum dozens of revenants!! At some point I got completely surrounded by the damn homing missile critters!! I was missing my damn BFG. Armor almost destroyed along with my hopes, life too little to survive another turn and weapon ofc unloaded. Last resort, I phase. Thank GOD I got on the left side of the map... Spent some turns there and voila, the armor was back to 100%. Seriously these nanomod armors some times feel almost like cheating. :P

Anyway for some stupid reason JC had still tagged me from miles away, and I occasionally saw a dodge or two. At least I couldn't get hit due to distance as it seemed. Or not? The place was overrun with revenants though, so you can imagine how happy I was that at least plenty of those seemed to die from JC's rockets. xD

Continued pressing to the right killing revenants with the elephant gun at max range with sidesteps. Had not the faintest idea of where JC was. I don't really know what happened but I never really saw JC. It seems I killed him off-screen at some point in this shootout and the end credits rolled before knowing it, just by shooting at revenants (you can see the rockets dropped in the pic in the mortem)... Now what I'll probably never ever understand is how the hell I got that lucky and got 100% kills on this trip too. Wasn't even trying for it. The common and logical thing would be to forget some revenants alive or barons of hell at least in this last level. No idea why they all died... I guess this was a present of sorts, from JC... ??

Got a platinum badge, an xp AND a rank promotion so I guess all is good. :)

As it seems Duke Nukem was too "tough" to die. xD

Oh well, on to my next challenge. After winning with Aob/AoMr on HMP, AoMC on UV and now AoSh, I'm thinking of trying some of the other challenges. Some of them seem absurdly hard.

Funny thing is that I had also tried once or twice AoSh in HNTR in some of my first games in doomrl and I never even reached Cybie on those tries. Was a rooky at that time. Since then though, I've learned a ton of things in the game and playing those few full runs in HMP/UV in AoMr/Aob and AoMc really helped in improving playstyle.

Was also wondering if it's worth it to try latest release of doomrl to see the new special levels too, but to tell the truth I'm afraid of potential crash/gamebreaking bugs and was thinking of waiting for an initial patch or something first.
« Last Edit: March 22, 2013, 16:04 by Radagast »
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[0.997G] Hell Baron, Lt. Colonel
SP:56/67, ASB:36/40, Medals: 28/43, Badges: 20|17|12|5|2|0
Games: 37 -- Wins: 0/2/3/5/0, best game so far: AoSh/UV/YAAM
Now trying: Arch-Vile/Colonel (11k kills, 150 melee kills, 3 Gold to get)

thelaptop

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Eh, all versions have a potential to crash/gamebreak.  You ought to play the new release soon... because after a while, that's what most of the folks here will be referring to.  =)
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Radagast

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Eh, all versions have a potential to crash/gamebreak.  You ought to play the new release soon... because after a while, that's what most of the folks here will be referring to.  =)

True words, as a matter of fact I already installed it and started a game after all.

All is ok till now though for some reason I got immense amounts of demon respawns in lvl4 phobos. (standard UV game)
I kept killing one particular demon in entrance of lvl that kept respawning for no apparent reason after I got a small medpack from there, in the end 2 spawned... lol.
I hope it is a feature and not a bug though it seemed a bit vexing.. I did get a message though something like "A demon appears out of nowhere".

Luckily I had 4 shotguns so I did it by constantly changing from one to the other and in the end I just run away, before succubing to the endless spawns...
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[0.997G] Hell Baron, Lt. Colonel
SP:56/67, ASB:36/40, Medals: 28/43, Badges: 20|17|12|5|2|0
Games: 37 -- Wins: 0/2/3/5/0, best game so far: AoSh/UV/YAAM
Now trying: Arch-Vile/Colonel (11k kills, 150 melee kills, 3 Gold to get)

Q2ZOv

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All is ok till now though for some reason I got immense amounts of demon respawns in lvl4 phobos. (standard UV game)
I kept killing one particular demon in entrance of lvl that kept respawning for no apparent reason after I got a small medpack from there, in the end 2 spawned... lol.
I hope it is a feature and not a bug though it seemed a bit vexing.. I did get a message though something like "A demon appears out of nowhere".

Somewhere on the level was a small room with lots of demons and also teleporter in it (and this is possible in any doomrl version)
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0.9.9.7 Imp Corporal
[6/3/2/1/1/0]
0.9.9.6 Cyberdemon God Hand
[24/22/22/17/15]

ZicherCZ

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Good run, congratz! :)

Just a word about 100% kill rate - killing JC also kills all of his minions on the level, allowing you to keep the YAAM status.
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Radagast

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Somewhere on the level was a small room with lots of demons and also teleporter in it (and this is possible in any doomrl version)
Could be. Now that you mention it, there "were" some teleporters in the lvl.
I swear at least 6-8 demons spawned next to me though after getting the small medkit which confused me and seemed to me an absurd number but maybe it was indeed exactly as you say...

Just a word about 100% kill rate - killing JC also kills all of his minions on the level, allowing you to keep the YAAM status.
Aha that explains it !! Nothing was luck then. :P
« Last Edit: March 23, 2013, 06:39 by Radagast »
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[0.997G] Hell Baron, Lt. Colonel
SP:56/67, ASB:36/40, Medals: 28/43, Badges: 20|17|12|5|2|0
Games: 37 -- Wins: 0/2/3/5/0, best game so far: AoSh/UV/YAAM
Now trying: Arch-Vile/Colonel (11k kills, 150 melee kills, 3 Gold to get)

Charleh

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Very well played, I made the mistake of visiting the Mortuary in 0.9.9.7 on HMP with Azraels Scythe - I thought maybe the number of Viles had been cut as I didn't see more than 1 and had cleared the left side... then I went right

My god, there was a wall of Arachnotrons and I ended up with plasma in the face taking me to about 20% hp in two turns. I made the stubborn mistake of not using a medpack expecting the Dodgemaster to help me out, but a bad sidestep ended me up with a Baron hitting me from an angle and taking me out :(
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