DoomRL > Post Mortem

[M|AoSh|99%|9|YASD] Now _this_ is ridiculous

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Tormuse:
Congratulations, you have the dubious honour of joining the ranks of people who found that out the hard way!  :D  I'll save you some aggravation and let you know that the same is true of the Lava Elemental.

And yeah, I wouldn't recommend going up against a Shambler with a Shotgun unless you have MAD.  (And certainly not two Shamblers!)  ;)

And I also agree that pitting the player against two Shamblers seems a little...  unbalancing, considering that this level is supposed to be the equivalent to Hell's Armory, especially since the Shamblers teleport in so close to you, with so little cover, whereas in Hell's Armory, the Shambler starts at the opposite end of the map, giving you time to get into a defensible position.  (Disclaimer:  I haven't played the latest version of Deimos Lab yet; I don't know if there have been any changes since the Beta version, so my memory of the level may be different from reality)

MaiZure:
Public release hasn't changed much in the Lab.

I agree that the Lab's finale is more difficult than the Armory for two reasons.

Obvious 1) 2 Shamblers

But more importantly 2) The Lab has a lot less cover to deal with the two shambers where as the Armory is full of choke points and doorways. Rapid builds and pistols are still pretty manageable but shotgun builds suffer. The problem is exaggerated at UV+

LuckyDee:

--- Quote from: Kornel Kisielewicz on March 23, 2013, 17:07 ---Um, you guys know that Shamblers regenerate, right? O.o

--- End quote ---

I did see this on the wiki, but it mentions 1 HP/turn. Still doesn't quite balance the bit of basic math I worked out above (which, I realise didn't even account for the P-mod).

Deathwind:
Did you account for the armor counting double for shrapnel damage and the horrid drop off rate of the double shotgun?

LuckyDee:
No. I know the calculation is a long way off from being correct, but still: a 100 HP monster in a mortally wounded state (so max 20 Health) should not survive 5x2 P-modded shells (average distance of about 3-4 tiles, I guess). It never even hit 'almost dead'.

I'll try a slightly more scientific approach:
At four tiles distance, minimum damage I think amounts to 2x9*0.9^4=11.8, average (P-modded) 2x9x2.5*0.9^4=29.5, max 2x9x4x0.9^4=47.2.
So it took at least 59 damage, had 20 health max, regenerated 10 (for the sake of the argument, 1 per reload and 1 per shot) and never dropped below 11.
That means a minimum shrapnel resistance of, what, 85% (1-9/59)?

EDIT: wanted to look up its armour, since I forgot to include this in the calculation, but most enemy pages on the wiki have been emptied in the last hour or so...

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