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Author Topic: Opinions on new special levels needed!  (Read 22680 times)

thelaptop

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Re: Opinions on new special levels needed!
« Reply #30 on: March 29, 2013, 20:06 »

Ah, but how often do you get the phaseshift set?
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Klear

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Re: Opinions on new special levels needed!
« Reply #31 on: March 30, 2013, 02:06 »

...AND an onyx pack?
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Radagast

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Re: Opinions on new special levels needed!
« Reply #32 on: March 31, 2013, 06:27 »

Military Base. The place is a great challenge no denying that.
The Elite Former Commandos though seemed like an abuse of nature and too overboard for such an early dungeon level.
Lost one time there recently, cause I encountered one with a freaking napalm launcher.
He did die in the end cause I got near him, but not before exploding us both and filling the whole place with lava without leaving a single exit path.
Couldn't escape the lava, so I naturally died there. Was an impatience game so no medpacks with me...

The other elites in there, are too random as well, so someone would need to be extremely careful to survive it in high difficulties, the only way avoiding all the shots all-together, not that easy with so many elites.
Those unique and exotic weapons the enemies wield at barely level 7, are just too powerful in some games.

And I think it's the first time excluding boss fights, that doomguy can not get the weapon the enemies wield, which I found extremely unfair.
« Last Edit: April 08, 2013, 16:25 by Radagast »
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grommile

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Re: Opinions on new special levels needed!
« Reply #33 on: April 02, 2013, 17:48 »

These are on ITYTD/HNTR, and skewed by my ineptitude:

Chained Court revisions: Fantastic. Resolves the silliness where you needed to crack the corner rooms open - but if you did the Arena (the only likely source of wall-cracking at that point in the game), you got the open layout with no corner rooms so didn't need it. Also, hiding the rewards for CC+ behind a wall is nice.

Phobos Lab: Combat shotty and a couple of mods? Potentially worth the visit, but the ambushes are a nasty surprise.

Military Base: XP and plasma rifles. Tasty, but can be a bit hairy. Fortunately, the builds on which it's scariest probably don't need the kit.

Containment Area: Nasty surprise the first time, but probably defusable.

Phobos Anomaly: Removing the preliminary monsters completely on ITYTD was probably the right idea.

Abyssal Plains: Yelp! Getting locked in a confined space with an Agony Elemental is... alarming.

New Spiders' Lair: It's a place. It's a bit less scary, and removing the nuclear plasma rifle is sad but not that sad.

Mt. Erebus: As a replacement for the Lava Pits, fine. As an alternative to them, I'm not convinced.
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Klear

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Re: Opinions on new special levels needed!
« Reply #34 on: April 03, 2013, 02:53 »

I wanted to ask - do schematics ever spawn in Deimos labs? I know I am probably the only one here who cares about schematics and am actually glad when they spawn, since I decided not to ever look up assemblies on the wiki and I'm sticking with it. I've been getting Deimos labs a lot lately and not once schematics...
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Radagast

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Re: Opinions on new special levels needed!
« Reply #35 on: April 03, 2013, 03:41 »

I wanted to ask - do schematics ever spawn in Deimos labs? I know I am probably the only one here who cares about schematics and am actually glad when they spawn, since I decided not to ever look up assemblies on the wiki and I'm sticking with it. I've been getting Deimos labs a lot lately and not once schematics...

I never found one there myself too, after finishing the place 3-4 times.
It's kinda unfair, since you get 2 shamblers instead of 1 there.
Higher risk should at least give a guaranteed schematic should it not? Or at least same chance as in armory.

Maybe we are just unlucky though, both of us.
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Equality

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Re: Opinions on new special levels needed!
« Reply #36 on: April 03, 2013, 05:54 »

win here twice, no schematics. But get 3 from 3 Hell Armory
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Ashannar

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Re: Opinions on new special levels needed!
« Reply #37 on: April 03, 2013, 12:33 »

Yeah, I hate when Deimos Labs spawns instead of the Armory. :\ It just means I get gypped out of a schematic.

The only time I have ever found a schematic in Deimos Labs was in a UV game; it gave me an advanced assembly.
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Matt_S

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Re: Opinions on new special levels needed!
« Reply #38 on: April 03, 2013, 13:33 »

If Deimos Lab isn't creating schematics, then I'm pretty sure that's a bug.
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Klear

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Re: Opinions on new special levels needed!
« Reply #39 on: April 03, 2013, 14:16 »

It might be just that the odds of spawning schematics are getting lower the more of them are uncovered. I only need a couple more, so I guess I've just been unlucky. If Ashannar found schematics there once, I guess that means they do spawn there.
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LuckyDee

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Re: Opinions on new special levels needed!
« Reply #40 on: April 04, 2013, 01:04 »

It might be just that the odds of spawning schematics are getting lower the more of them are uncovered. I only need a couple more, so I guess I've just been unlucky. If Ashannar found schematics there once, I guess that means they do spawn there.

IIRC, in 996 I got a schematic in Hell's armory every single time until I ran out of basic assemblies.
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Klear

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Re: Opinions on new special levels needed!
« Reply #41 on: April 04, 2013, 02:04 »

Well, I ran out of basic and most advanced schematics. Plus, I already have three master ones, so I guess the odds of schematics spawning are quite low these days =(
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Rajhin

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Re: Opinions on new special levels needed!
« Reply #42 on: April 06, 2013, 14:42 »

Well, now I played a lot of .997 games and I must say one thing: phobos lab must be completely remade. First problem in the demons (and especially N!demons) in caves. This is just blunt, you cannot prepare to them, you cannot do something skillful and tricky to them, you cannot avoid them, you must just go and waste your health. And if you're some kind of glasscannon doomguy - well, you suck and suck hardly. Next is ambushes. It's the same, without twodev's strange no-damage magic you must go right into a trap. Two times. No matter what will you do, its unavoidable.
I also think that this level must have an emergency exit, by walking on acid. Switches then should spawn bridge and reward.

And also I must agree with Equality that "chain"-feeling of special levels was broken, now it is mostly a random extra encounters.
« Last Edit: April 06, 2013, 14:43 by Rajhin »
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appuru

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Re: Opinions on new special levels needed!
« Reply #43 on: April 06, 2013, 19:17 »

Anytime I see phobos lab on nightmare it's one giant NOPE. I think the demons should flood out through some kind of trigger so you at least get a chance to lure them into acid.
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Fanta Hege

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Re: Opinions on new special levels needed!
« Reply #44 on: April 06, 2013, 21:24 »

Phobos Lab is a giant nope nope for me unless I try to do conquer or I'm in a shotgun/meelee build.
And military base on the other hand is a a giant "hell yes!" specially on nightmare.

Phobos lab really needs something to make it even considerable.
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