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Author Topic: [E|Classic Mode Module|98%|10|YASD] Not bad for a warmup  (Read 3367 times)

raekuul

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    • Veldania

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Classic Mode (0.3.0)
--------------------------------------------------------------

 Piss, level 4 Soldier, was splattered by a Cyberdemon
 He survived 36642 turns and scored 8067 points.
 He played for 15 minutes and 47 seconds.
 He was too young to die!

 He killed 103 out of 105 hellspawn. (98%)
 He held his right to remain violent.

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

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-- Statistics ------------------------------------------------

  Health 0/50   Experience 4662/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Soldier

    Son of a bitch   (Level 1)
    Son of a gun     (Level 3)

  SoG->SoG->SoG->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   combat pistol (3d3) [0/15] (T1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   10mm ammo chain (x250)

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] homing phase device
    [j] 10mm ammo chain (x34)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    27 former humans
    21 former sergeants
    4 former captains
    34 imps
    5 demons
    10 lost souls
    2 hell knights

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Then at last he found the Phobos Arena!

-- Messages --------------------------------------------------

 You see : a Cyberdemon (wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon. You are hit! You die!... Press <Enter>...

--------------------------------------------------------------

So after basically not playing for three versions due to a number of factors, I decided to do a few ITYTD warmup games. The most recent one was a Classic Mode module run (the mortem file's timestamp is 3/19/2013, if anybody's curious). I decided to go the Pistol route, seeing how it had served me well in 0.9.8.10 and 0.9.9 - I was quite happy to get as far as Cybie.

Now to do some runs on higher difficulty levels.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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