DRL > Bug Reports
[0997] Welcome to McDonald's, can I take your order?
LuckyDee:
Deimos Lab appears to have a drive-thru window. Screenshot was taken afterward, but setting is the same. I'm standing on top of a combat pistol, full inventory. I drop a RL to be able to pick up the pistol for Armorer purposes. The dropped item melts, which means I shoved it through a wall... yeah I kick ass.
Might not be a bug per se, but it should either have landed just west of either chaingun, or John Romero [nice one :)] should have been unable to drop.
Equality:
if kill a lot of formers on Phobos Entry inside base some of dropped items appears outside. IMO standard feature from previous releases
Tormuse:
Yeah, I seem to recall Kornel posting about it a while back. Basically, he said that he didn't want any problems involving dropping an item and not having it land anywhere, and since there can only be one item per square, this means that sometimes, if the floor is already crowded with items, that item is going to land a long ways away, sometimes even on the other side of a wall! It would certainly be unfortunate to lose an item in acid/lava that way, so I'm wondering if it should be changed to favour dropping the item on dry land if possible.
LuckyDee:
Makes sense, kind of, from a game mechanic point of view. Logically speaking however, being unable to drop something in your current position sounds better to me. I don't see this making a life-or-death difference in play.
Evilpotatoe:
Was already like this.
I also discovered recently (on 0.9.9.6) that items can't drop more than 5 tiles away : farming a sergeant in the N! entryway, I never found all the shells I was expecting... just because a stupid former already filled the space with 10mm ^^
I wonder if you can lose an unique items that way.
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