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Author Topic: [M|Ao100|YAAM] Easy melee]  (Read 5956 times)

modular

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[M|Ao100|YAAM] Easy melee]
« on: March 25, 2013, 23:07 »

My first Ao100 win. Played the entire game with shotguns and melee. Found nothing better than a combat knife, but still managed to steamroll everything.
The high fire resistance combined with berserk made the game very easy, fire damage dealing arch-vile where the most common enemy (lol).
Found trigun, nuclear weapons and a few nukes, but never had to use them.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jacob Orine, level 21 Cacodemon Sergeant Major Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 200285 turns and scored 700300 points.
 He played for 5 hours, 6 minutes and 45 seconds.
 He didn't like it too rough.

 He killed 1722 out of 1722 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Experience Medal
  Armorer Silver Badge
  Veteran Bronze Badge
  Centurial Bronze Badge
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ./........0#......./.#.............#.=====.0.../.......####
  ##########/#.......#+#......|......#.=###====#/#...;...####
  .#......././.......#.#.............#.#...===./.####/#######
  .#.......#.#.......#.#######/#######.#..=.=.X#.#.......####
  ./.......#.#......./...|............./.".==..#.#....+..####
  #####/####/##==+#######|####/####/#######=####/####/#######
  ./..........=.==.=.+....#...|...#..../%..0...0.........####
  .#.........===.===.#...|#..===..#..=.=........===......####
  .#.........===..==.#....+.=====.=.=0=#=.......===......####
  .#########==########....#.=====.#=.=.#.^.....=.=.......####
  ...................+==..#.===.=.==...+......=.==.......####
  .###...###+#.##/###===./###===##==#######+###=+===#=#######
  ./....%..../.....====.....0/....==.=.+....#..=.====.=..####
  .###....../......===/#######....====.=....#..==.====...####
  ##......./..###/#==#.......#%..=======....+.......+=...####
  =..%...............#.......#.......=.=....#########....####
  =/.........#......./.......#........==0...+.;.....+....####
  =..########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/50   Experience 449022/21
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->DM->Bru->MBm->Fin->Jug->Fin->WK->WK->Bru->Bru->HR->Fin->Rel->Rel->SM->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (100%)
    [b] [ Weapon     ]   chainsword (8d3) (P)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   super shotgun (11d4)x2 [2/2] (A1P3T1)

-- Inventory -------------------------------------------------

    [a] combat pistol (3d3) [15/15]
    [b] nuclear plasma rifle (1d7)x6 [24/24]
    [c] nuclear plasma rifle (1d7)x6 [24/24]
    [d] napalm launcher (7d7) [1/1] (A2)
    [e] Trigun (3d6) [3/6]
    [f] Revenant's Launcher (7d6) [1/1]
    [g] Railgun (8d8) [40/40]
    [h] shotgun shell (x44)
    [i] large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] homing phase device
    [m] thermonuclear bomb
    [n] thermonuclear bomb
    [o] onyx armor pack
    [p] shockwave pack
    [q] Hellwave Pack
    [r] plasteel boots [2/2] (100%) (A)
    [s] acid-proof boots [0/0] (100%)
    [t] rocket box (x20)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 75%   feet 30% 
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    150 former humans
    144 former sergeants
    166 former captains
    85 imps
    25 demons
    154 lost souls
    57 cacodemons
    69 hell knights
    125 barons of hell
    57 arachnotrons
    3 former commandos
    17 pain elementals
    139 revenants
    153 mancubi
    187 arch-viles
    19 nightmare imps
    51 nightmare cacodemons
    67 nightmare demons
    23 nightmare arachnotrons
    2 nightmare arch-viles
    4 elite former humans
    3 elite former sergeants
    2 elite former captains
    16 bruiser brothers
    3 shamblers
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 8 he assembled a tactical shotgun!
  He sounded the alarm on level 10!
  On level 14 he found the Lava Armor!
  On level 14 he assembled a chainsword!
  On level 17 he found the Necroarmor!
  On level 19 he assembled a tactical boots!
  On level 20 he found the Nyarlaptotep's Boots!
  On level 22 he found the Trigun!
  On level 30, hell froze over!
  He sounded the alarm on level 32!
  On level 43 he assembled a chainsword!
  On level 47 he assembled a tactical shotgun!
  Level 50 was a hard nut to crack!
  On level 54 he found the Railgun!
  Level 57 blasted him with an unholy atmosphere!
  On level 67 he stumbled into a nightmare cacodemon cave!
  Level 72 blasted him with an unholy atmosphere!
  On level 74 he ran for his life from acid!
  On level 79 he stumbled into a complex full of mancubi!
  On level 80 he stumbled into a complex full of arch-viles!
  On level 81 he was bombarded!
  On level 81 he found the Revenant's Launcher!
  On level 88 he stumbled into a nightmare cacodemon cave!
  On level 89 he stumbled into a nightmare cacodemon cave!
  On level 90 he found the Hellwave Pack!
  On level 96 he stumbled into a nightmare demon cave!
  On level 98 he stumbled into a nightmare demon cave!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You open the door. There are stairs leading downward here. You need to taste
 blood!
 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 You open the door.
 You open the door.
 You open the door.
 You open the door.
 There is a steel boots [1/1] (100%) lying here.
 You open the door.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 47 brave souls have ventured into Phobos:
 39 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 5 killed the bitch and survived.

--------------------------------------------------------------

Logged

LuckyDee

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #1 on: March 25, 2013, 23:19 »

Never thought of this, but for A100 a masterless build actually makes a lot of sense...
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MaiZure

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #2 on: March 26, 2013, 01:59 »

Never thought of this, but for A100 a masterless build actually makes a lot of sense...

That's *always* the way to go if you don't want the generic ammochain build.

In a normal game where you might hit level 14, a Master trait is ok.
A master trait will always limit one of the dimensions of a build (speed, power, defense, etc). But in Ao100, with 20+ clevels, you can easily be max everything!
« Last Edit: March 26, 2013, 02:02 by MaiZure »
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LuckyDee

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #3 on: March 26, 2013, 02:15 »

Only successful A100 run I did so far was on MSs, which was a blast (at least on HNTR). But I agree that with 100 levels of random stuff (including all kinds of brilliant items), the benefits of masterless can be huge.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #4 on: March 26, 2013, 03:07 »

Nice one.

It's not exactly masterless, he did get Blademaster after all.

It's more like a build that focuses simultaneously on melee (mostly) and less on some weaponry. Not bad since the high level permits it.

Tbh I haven't tried Ao100 yet. I'm afraid it might take me more than 20 hours given that an average HMP/UV now takes me something like 6-8 hours. (I'm slow I know) I don't have that much time to spare atm imo, it seems like an endless game that way which I can't say I'm fond of.

However if I do at some point try it, I think it would be very beneficial to play a scavenger build since finding loads of crap in so many levels is the only certain thing, and it is always healthy to get extra modpacks and crafts, from destroying useless items. It seems like an easy way to finish all missing assemblies and also get the badges/medals for them.
« Last Edit: March 26, 2013, 03:09 by Radagast »
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Games: 37 -- Wins: 0/2/3/5/0, best game so far: AoSh/UV/YAAM
Now trying: Arch-Vile/Colonel (11k kills, 150 melee kills, 3 Gold to get)

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #5 on: March 26, 2013, 03:18 »

It's not exactly masterless, he did get Blademaster after all.

Ick, you're right. Missed it. Did spark a good idea though, now have a masterless Scout A100 run going myself :)

Tbh I haven't tried Ao100 yet. I'm afraid it might take me more than 20 hours given that an average HMP/UV now takes me something like 6-8 hours. (I'm slow I know) I don't have that much time to spare atm imo, it seems like an endless game that way which I can't say I'm fond of.

Long live the 'save' function...

I tried Scavenger too, but I got killed fairly quickly - probably not due to the build, but still. However, looking at what MSc blocks (TH/DG/Ber), I think it'd be a pretty good choice for allowing a broad range of weapons to work with.
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MaiZure

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #6 on: March 26, 2013, 03:21 »

Did spark a good idea though, now have a masterless Scout A100 run going myself :)

Yup - In my opinion, the scout class speed boost offers the best base benefit when you don't consider master traits. Good call!
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LuckyDee

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #7 on: March 26, 2013, 03:24 »

It was actually the INT-INT start - my personal favorite - that made the choice for me. Good early advantage for damage control, then onto generic speed boosts (FIN/REL/HR). By then I should have a couple of half decent weapons (currently a tactical shotgun + gatling), and can decide on where to advance the offence.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #8 on: March 26, 2013, 03:26 »

If going for YAAM (and who doesn't?), the non-MAc Ao100 build needs SoB > 3 too because each shot needs to count. You can't rely on ammo always being around. Keep a shotgun, rapid, and RL on you too.
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LuckyDee

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Re: [M|Ao100|YAAM] Easy melee]
« Reply #9 on: March 26, 2013, 03:28 »

Duly noted. SOB was high on the list anyway.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #10 on: March 26, 2013, 07:04 »

Aaaaaaaaand died stepping into a pool of lava, concentrating on where the little purple crosses were. And just when I was getting up to steam, too...
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #11 on: March 27, 2013, 15:11 »

However if I do at some point try it, I think it would be very beneficial to play a scavenger build since finding loads of crap in so many levels is the only certain thing, and it is always healthy to get extra modpacks and crafts, from destroying useless items. It seems like an easy way to finish all missing assemblies and also get the badges/medals for them.

^ This.  Ao100 really makes the most of that trait.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #12 on: March 27, 2013, 23:34 »

^ This.  Ao100 really makes the most of that trait.

While that may be true, does the trait make the most of A100? I'm (still) doing a masterless A100 run at the moment, and with WK2 I've already left dozens of mods just lying around because I couldn't find any possible use for them.
I think Scavenger is pretty useless outside of A100, but whether it's that benificial... Although, come to think of it: since I didn't do TH/DG/BER, I could have still taken it if I hadn't been playing a Scout. At this point in the game (+/- dlev 85), IRO sounds a lot more attractive though.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #13 on: March 28, 2013, 04:12 »

You should just go with a juggling Vampyre. You can rip anything to shreads and still have a ranged weapon prepared to deal with anything.
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Re: [M|Ao100|YAAM] Easy melee]
« Reply #14 on: March 28, 2013, 04:20 »

You should just go with a juggling Vampyre.

That conjures up a pretty strange mental picture...
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