DRL > Nightmare!

[N!|AoMC/AoOC|37%|YASD] Longinus Diamond Badge

<< < (2/5) > >>

Klear:
Cool. I should try that someday.

Dual angels make some of the challenges easier, I suppose.

thelaptop:
Maybe we should nerf that.

* thelaptop ponders evilly

LuckyDee:
Someone should buy you a T-shirt with that text printed on it...

appuru:

--- Quote from: thelaptop on March 27, 2013, 06:03 ---Maybe we should nerf that.

* thelaptop ponders evilly
--- End quote ---

I guess this is a more philosophical thing. Should the hardest badges have a strict luck requirement? Should they just be a puzzle for the player to figure out? (Dragonslayer is one of these) Or should they be based on skill as much as a roguelike would allow with all the random elements?

I think it should be changed, personally. Removing AoOC from the choices after AoMC should be enough. This way, using AoOC would be too impractical as a shortcut to attempt Longinus Diamond, and if they want to use AoMC they have to learn a sound strategy for reaching the later levels first.

Matt_S:

--- Quote from: appuru on March 27, 2013, 11:39 ---Removing AoOC from the choices after AoMC should be enough.

--- End quote ---
That seems like throwing the baby out with the bathwater.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version