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Author Topic: >_> <_< New challenge mode... Angel of Death.  (Read 11522 times)

BDR

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>_> <_< New challenge mode... Angel of Death.
« on: January 08, 2007, 06:11 »

Basic concept: Enemies respawn like in N! but only a certain number of times depending on the level of difficulty.  However, you must have a 100% kill count on all ordinary levels or else you will not be able to go down the stairs ("You feel the presence of life drawing you up and away from the stairwell..").  Special levels will need to be handled differently; I'm thinking that a good policy might be that if you kill one enemy in an area like the UC or the Wall then you must go on to kill them all, or you can avoid them entirely by simply going to the stairs ("You quickly descend to the next level before the stench of life overwhelms you..").  Of course, for a perfect game you'll avoid them altogether, but some may want to visit different areas anyway.  It could also be that you have to choose between killing everything or avoiding everything on all the levels, but that doesn't seem to have quite the same bite as needing a 100% kill count even with only limited respawning to proceed. :P

Thoughts?
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Styro

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #1 on: January 08, 2007, 08:37 »

That sounds like a really fun idea. You would have to spawn way more ammo than normal, though.
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TFoN

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #2 on: January 08, 2007, 13:50 »

I think it's a good idea, but drop the rising from the dead part. Raise the spawn-count, it's more straight-forward and doesn't spoil the unique feel of N!.

As for special levels, anyone who will qualify for this challenge will certainly be aware of what's down the rabbit's hole, and if they choose to go on, let them deal with it.


That sounds like a really fun idea. You would have to spawn way more ammo than normal, though.
Captain/Commando farming should be enough.
But, then again, you read what I think :) That should also take most of the bite off ammo requirements.

BDR

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #3 on: January 08, 2007, 19:01 »

Ok, then.  50-150% more enemies than normal (100% monster count = normal game, 150% = AoD on M, 200% on H, and 250% on UV) depending on the difficulty, and you have to kill every single enemy on a level to go on to the next, no exceptions.  I'd make N! 300%, but I think with the respawning it'd be nigh-impossible to achieve a 100% kill count win as it is anyway (I bet Blade would love a challenge like this though ;P).

EDIT: Those numbers aren't set in stone, though... >_>
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Aki

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #4 on: January 08, 2007, 19:43 »

How would we unlock it?
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BDR

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #5 on: January 08, 2007, 21:08 »

Lieutenant or Captain seems about the right level to unlock it; definitely not lower than Sergeant or higher than Major though.
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TFoN

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #6 on: January 09, 2007, 13:00 »

25% jumps (from 125% ITYTD) make a little more sense to me. Each difflvl's anyway harder than it's predecesor.
UV at 250%'s a challenge enough as it is, when you enter dlvl2 with a shotgun, but are surrounded by captains and demons up to your neck. Plus having to kill them all...?
And N! should, IMO, have no increase, or a very slight one (25%). They all have to be dead when you go down the stairs, right? That's a perfect picture of hell for ya' :P

Major seems right, accessed together with AoMs.
Both have the same "iron grip" flavour of radical expectations and few exceptions.

BDR

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #7 on: January 10, 2007, 11:11 »

I don't think challenge modes allow you to choose ITYTD as a difficulty :/.  But I did think of 25% jumps between levels first; just didn't think it really bit hard enough ;P.  150% for NTR, 175% for HMP, and 200% for UV it is then.  I agree N! doesn't really need an increase thanks to the 100% kill count requirement and the constant respawning.

One other idea:  I think somehow it would be mighty strange if someone got a mortem like this...

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Doomguy, level x Imp Sergeant, killed by a Angel of Death.
 on level xx of the Phobos base.
 He survived x turns and scored x points.
 He didn't like it too rough.

 He killed xxx out of xxx hellspawn. (xx%)
 He was an Angel of Death!
 [snip]

Is it just me?  Do we need/could we get a different special level for this challenge?  Or is this just signaling the need for a name change (:sigh: Angel of Death is just so catchy though.. would anything else really work?)?
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Adral

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #8 on: January 10, 2007, 11:20 »

Is it just me?  Do we need/could we get a different special level for this challenge?  Or is this just signaling the need for a name change (:sigh: Angel of Death is just so catchy though.. would anything else really work?)?

What about Angel of Massacre? Angel of Extermination, perhaps?
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Blade

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #9 on: January 10, 2007, 12:05 »

(I bet Blade would love a challenge like this though ;P).

I surelly will!))
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TFoN

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #10 on: January 10, 2007, 12:18 »

I don't think challenge modes allow you to choose ITYTD as a difficulty :/
Yeah, I noticed my stupid mistake a few hours after I logged off :P


Why shouldn't there be 2 Angels of Death, who may occasionaly duke it out? You kill the UC one multiple times anyway.
I'd thought about it when I read the title the first time, and it worked out for me just fine.
There're generals in opposing armies, too.

GenTechJ

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #11 on: January 10, 2007, 12:19 »

I like Angel of Extermination personally...purge the unclean! :D
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yuriks

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #12 on: January 16, 2007, 12:17 »

Angel of Death seems like a really good name. And idea too.
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xwdishere

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #13 on: January 16, 2007, 18:43 »

Nice idea. I'd support this since I'm always trying to get 100% anyway. :P
If you're not going to go with Angel of Death, I'm leaning more towards Angel of Extermination.
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BDR

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Re: >_> <_< New challenge mode... Angel of Death.
« Reply #14 on: January 17, 2007, 01:41 »

Well, I *do* like Angel of Death.. I suppose it wouldn't matter too much about being named the same thing; those going for the UC in AoD would be mighty rare folks anyway (Blade, and maybe.... uhm... well, there's gotta be someone else crazy enough to try for 100% with a character that has some/all melee focus..).
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