DRL > Requests For Features

Improve interface for Juggler

<< < (4/7) > >>

Matt_S:
Honestly, I think Juggler should only work with the prepared slot.  The fact that quick-keys actually speed up the equipment time seems silly.

LuckyDee:

--- Quote from: Matt_S on March 27, 2013, 12:10 ---Honestly, I think Juggler should only work with the prepared slot.  The fact that quick-keys actually speed up the equipment time seems silly.

--- End quote ---

+1

Omegthemad:

--- Quote from: Equality on March 27, 2013, 11:23 ---Again. USE F**ING WHEEL! :)) Mouse wheel get access to all weapons you have. Not "pistol-shotgun-etc", but "pistol (P1T1) - combat pistol (B2) - minigun - ..."
If you have a Juggler, switching from one to another always instant. No keybindings are needed.

--- End quote ---
Yes, because every time I deploy a laptop it's on a nice big sprawling desk where I have room to install a mouse. </sarcasm>

I'll get back to you on whether the change I'm requesting already exists though - it isn't documented so I didn't instantly think to test it empirically.

EDIT: It doesn't.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 2 Hell Knight 2nd Lieutenant Scout,
 was slashed by an imp on level 2 of the Phobos base.
 He survived 3985 turns and scored 4163 points.
 He played for 2 minutes and 20 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 16 out of 25 hellspawn. (64%)

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ######################################=====################
  .............#.................#...i.=====.......#......00.
  |.........|..#.................#.....0==^=......./.........
  ........0....#.................#..|.0i====.......#....0....
  ##+###+#######...........0.....#.....=====.......#.....|...
  .............#&................#.....=====.......#.....|...
  #####/########+#####+#####/#####....=====#.......#....|....
  ..........%..#....0............#....=====#.......#........|
  ########/###.#.................#i...=====#.......#.......>.
  .............#........|........#....=====#.......#.........
  .............#.................#....=====#.^.....#.........
  .............#.........%|......#..h.=====#.....i.#.........
  .............#.................#.....=====.h.....#.........
  ............./..........=.....Xi.....=====......./.........
  .............#.......====......#.....=====.......#........|
  .............#.........==......#.....=====i......#......i..
  .............#..........==.....#.....=====.......#.........
  .............#........=........#.....=====.......#..|......
  .............#.................#....==>==#.......#.........
  ####################################=====##################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 554/2
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Juggler          (Level 1)

  Fin->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (46%)
    [b] [ Weapon     ]   chaingun (1d6)x4 [40/40]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6]
    [b] 10mm ammo (x18)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] shotgun shell (x22)
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 7%    feet 0%   
    Shrapnel   - internal 0%    torso 7%    feet 0%   

-- Kills -----------------------------------------------------

    9 former humans
    1 former sergeant
    1 former captain
    2 imps
    3 demons

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he finally was slashed by an imp.

-- Messages --------------------------------------------------

 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp. You are hit!
 You dodge! The missile hits the imp.
 You wear/wield : a chaingun (1d6)x4 [40/40]
 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you.
 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp. The imp dies.
 You are hit!
 You wear/wield : a chaingun (1d6)x4 [40/40]
 You wear/wield : a pistol (2d4) [6/6] The former human reloads his pistol.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you. You are hit!
 The imp hits you.
 You wear/wield : a pistol (2d4) [6/6]
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you.
 You wear/wield : a pistol (2d4) [6/6] The imp hits you.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you. You die!...
 Press <Enter>...

-- General ---------------------------------------------------

 261 brave souls have ventured into Phobos:
 234 of those were killed.
 14 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------
--- End code ---

Ashannar:
Either make juggler only work on the prepared slot or make it work on the entire inventory.

Just make it consistent.

Equality:
sorry, works only with prepared weapon... I try first time - and switch to actually prepared weapon (instant). It's a pity that juggler not work in such way.

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