DRL > Requests For Features
Improve interface for Juggler
Klear:
--- Quote from: IronBeer on March 28, 2013, 14:10 ---How about this: make Juggler a two-level trait like Badass. First level of Juggler behaves as it currently does, barring the numpad interaction. Second level allows intsa-swapping to/from any weapons in your inventory.
No more of these exploity numpad shenanigans, and we get what I *think* was the original intention of that interaction.
--- End quote ---
I think I saw this suggestion somewhere ages ago. I supported it then and I support it now.
Equality:
Adding one more level of existing trait need some balance changes. Add monsters or longer episodes, or more experience from kills. Once start such work, more and more rebalance needed. Looks as very global changes.
AlterAsc:
Badass was split into two levels, and no rebalance of the game was required.
I think you exaggerate the issue.
Radagast:
Juggler is pretty nice I do get it in "very few" runs though but I don't really think it's that much overpowered to require it to split to 2 traits.
I'm pretty sure almost no marine would like to spend 2 points that way. It's exaggeration for a decent skill that is not even remotely powerful enough. Usually you go for a master trait and even afterwards you have holes to fill in with other traits. It's not actually a skill that you get in all your plays. Just some of them. Requiring 2 points, would probably make me ditch the skill completely never getting it at all. Just my opinion though.
Badass for example that was mentioned, is much more useful basically because it does 2 things at the same time and can become useful in almost all plays actually.
Klear:
...yet I rarely take a second level in badass. But some people take it. I think that some people wouldn't waste time with Jug2 and some would.
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