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Author Topic: Improve interface for Juggler  (Read 13435 times)

Matt_S

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Re: Improve interface for Juggler
« Reply #15 on: March 27, 2013, 12:10 »

Honestly, I think Juggler should only work with the prepared slot.  The fact that quick-keys actually speed up the equipment time seems silly.
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LuckyDee

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Re: Improve interface for Juggler
« Reply #16 on: March 27, 2013, 12:21 »

Honestly, I think Juggler should only work with the prepared slot.  The fact that quick-keys actually speed up the equipment time seems silly.

+1
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Omegthemad

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Re: Improve interface for Juggler
« Reply #17 on: March 27, 2013, 12:37 »

Again. USE F**ING WHEEL! :)) Mouse wheel get access to all weapons you have. Not "pistol-shotgun-etc", but "pistol (P1T1) - combat pistol (B2) - minigun - ..."
If you have a Juggler, switching from one to another always instant. No keybindings are needed.
Yes, because every time I deploy a laptop it's on a nice big sprawling desk where I have room to install a mouse. </sarcasm>

I'll get back to you on whether the change I'm requesting already exists though - it isn't documented so I didn't instantly think to test it empirically.

EDIT: It doesn't.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 2 Hell Knight 2nd Lieutenant Scout,
 was slashed by an imp on level 2 of the Phobos base.
 He survived 3985 turns and scored 4163 points.
 He played for 2 minutes and 20 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 16 out of 25 hellspawn. (64%)

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ######################################=====################
  .............#.................#...i.=====.......#......00.
  |.........|..#.................#.....0==^=......./.........
  ........0....#.................#..|.0i====.......#....0....
  ##+###+#######...........0.....#.....=====.......#.....|...
  .............#&................#.....=====.......#.....|...
  #####/########+#####+#####/#####....=====#.......#....|....
  ..........%..#....0............#....=====#.......#........|
  ########/###.#.................#i...=====#.......#.......>.
  .............#........|........#....=====#.......#.........
  .............#.................#....=====#.^.....#.........
  .............#.........%|......#..h.=====#.....i.#.........
  .............#.................#.....=====.h.....#.........
  ............./..........=.....Xi.....=====......./.........
  .............#.......====......#.....=====.......#........|
  .............#.........==......#.....=====i......#......i..
  .............#..........==.....#.....=====.......#.........
  .............#........=........#.....=====.......#..|......
  .............#.................#....==>==#.......#.........
  ####################################=====##################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 554/2
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Juggler          (Level 1)

  Fin->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (46%)
    [b] [ Weapon     ]   chaingun (1d6)x4 [40/40]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6]
    [b] 10mm ammo (x18)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] shotgun shell (x22)
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 7%    feet 0%   
    Shrapnel   - internal 0%    torso 7%    feet 0%   

-- Kills -----------------------------------------------------

    9 former humans
    1 former sergeant
    1 former captain
    2 imps
    3 demons

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he finally was slashed by an imp.

-- Messages --------------------------------------------------

 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp. You are hit!
 You dodge! The missile hits the imp.
 You wear/wield : a chaingun (1d6)x4 [40/40]
 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you.
 You wear/wield : a pistol (2d4) [6/6] The missile hits the imp. The imp dies.
 You are hit!
 You wear/wield : a chaingun (1d6)x4 [40/40]
 You wear/wield : a pistol (2d4) [6/6] The former human reloads his pistol.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you. You are hit!
 The imp hits you.
 You wear/wield : a pistol (2d4) [6/6]
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you.
 You wear/wield : a pistol (2d4) [6/6] The imp hits you.
 You wear/wield : a chaingun (1d6)x4 [40/40] The imp hits you. You die!...
 Press <Enter>...

-- General ---------------------------------------------------

 261 brave souls have ventured into Phobos:
 234 of those were killed.
 14 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: March 27, 2013, 12:46 by Omegthemad »
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Ashannar

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Re: Improve interface for Juggler
« Reply #18 on: March 27, 2013, 22:07 »

Either make juggler only work on the prepared slot or make it work on the entire inventory.

Just make it consistent.
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Hell Baron Major (0.9.9.7) 22 18 12 1 0 0

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Re: Improve interface for Juggler
« Reply #19 on: March 27, 2013, 22:22 »

sorry, works only with prepared weapon... I try first time - and switch to actually prepared weapon (instant). It's a pity that juggler not work in such way.
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Matt_S

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Re: Improve interface for Juggler
« Reply #20 on: March 28, 2013, 10:25 »

Hmm?  When I tried the mouse wheel, it worked instantly with Juggler.
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AcidLead

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Re: Improve interface for Juggler
« Reply #21 on: March 28, 2013, 12:55 »

I really don't see a purpose to making the menu function differently with Juggler, especially if rebinding quick keys (or apparently even knowing they exist) isn't something that every player picks up. Furthermore, I could easily see Juggler being nerfed down to just the on-hand/off-hand pair, as long you could still bash with an appropriate off-hand item. As it is, it's starting to feel like it's too powerful for me to pass up. Of course, I always try to have one of every weapon anyways so that's really just the game catering to my (probably poor) playstyle.

Regardless of Juggler, I like the quick keys and would be sad to see them go no matter how Juggler interacted with them (or did not).
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ParaSait

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Re: Improve interface for Juggler
« Reply #22 on: March 28, 2013, 13:41 »

Seems like poll time to me! "To numpad or not to numpad, that is the question"!
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IronBeer

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Re: Improve interface for Juggler
« Reply #23 on: March 28, 2013, 14:10 »

Either make juggler only work on the prepared slot or make it work on the entire inventory.

Just make it consistent.
How about this: make Juggler a two-level trait like Badass. First level of Juggler behaves as it currently does, barring the numpad interaction. Second level allows intsa-swapping to/from any weapons in your inventory.

No more of these exploity numpad shenanigans, and we get what I *think* was the original intention of that interaction.
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Deathwind

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Re: Improve interface for Juggler
« Reply #24 on: March 28, 2013, 15:47 »

That would even put it on par with the other advanced traits.
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Klear

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Re: Improve interface for Juggler
« Reply #25 on: March 28, 2013, 16:39 »

How about this: make Juggler a two-level trait like Badass. First level of Juggler behaves as it currently does, barring the numpad interaction. Second level allows intsa-swapping to/from any weapons in your inventory.

No more of these exploity numpad shenanigans, and we get what I *think* was the original intention of that interaction.


I think I saw this suggestion somewhere ages ago. I supported it then and I support it now.
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Re: Improve interface for Juggler
« Reply #26 on: March 28, 2013, 21:50 »

Adding one more level of existing trait need some balance changes. Add monsters or longer episodes, or more experience from kills. Once start such work, more and more rebalance needed. Looks as very global changes.
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AlterAsc

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Re: Improve interface for Juggler
« Reply #27 on: March 29, 2013, 00:13 »

Badass was split into two levels, and no rebalance of the game was required.
I think you exaggerate the issue.
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Radagast

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Re: Improve interface for Juggler
« Reply #28 on: March 29, 2013, 00:56 »

Juggler is pretty nice I do get it in "very few" runs though but I don't really think it's that much overpowered to require it to split to 2 traits.

I'm pretty sure almost no marine would like to spend 2 points that way. It's exaggeration for a decent skill that is not even remotely powerful enough. Usually you go for a master trait and even afterwards you have holes to fill in with other traits. It's not actually a skill that you get in all your plays. Just some of them. Requiring 2 points, would probably make me ditch the skill completely never getting it at all. Just my opinion though.

Badass for example that was mentioned, is much more useful basically because it does 2 things at the same time and can become useful in almost all plays actually.
« Last Edit: March 29, 2013, 00:58 by Radagast »
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Klear

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Re: Improve interface for Juggler
« Reply #29 on: March 29, 2013, 02:32 »

...yet I rarely take a second level in badass. But some people take it. I think that some people wouldn't waste time with Jug2 and some would.
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