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DoomRL (0.9.9.7) roguelike post-mortem character dump
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White Rider, level 11 Demon Corporal Technician,
committed a stupid suicide on level 4 of Hell.
He survived 104630 turns and scored 123890 points.
He played for 3 hours, 25 minutes and 45 seconds.
He wasn't afraid to be hurt plenty.
He killed 932 out of 967 hellspawn. (96%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 7
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (bronze cluster)
UAC Star (silver cluster)
UAC Star (gold cluster)
Hell Armorer Badge
Hell Champion Medal
Heroic Bronze Badge
Gatekeeper Gold Badge
Reaper Bronze Badge
Shottyman Bronze Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/60 Experience 59817/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 1)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->HR->HR->DM->MFa->WK->Fin->Fin->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] duelist armor [1/4] (12%) (P)
[b] [ Weapon ] tactical shotgun (8d3) [5/5]
[c] [ Boots ] fireproof acid-proof boots [0/0] (5%)
[d] [ Prepared ] plasmatic double shotgun (9d3)x2 [2/2]
-- Inventory -------------------------------------------------
[a] plasma rifle (1d7)x6 [68/68] (B2)
[b] BFG 9000 (10d6) [169/169] (B2)
[c] blue armor [2/2] (96%) (AB)
[d] shotgun shell (x37)
[e] shotgun shell (x50)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x40)
[l] power cell (x50)
[m] tactical boots [0/0] (83%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 12% feet 0%
Melee - internal 0% torso 12% feet 0%
Shrapnel - internal 0% torso 12% feet 0%
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 0% feet 7%
-- Kills -----------------------------------------------------
118 former humans
133 former sergeants
30 former captains
85 imps
52 demons
337 lost souls
27 cacodemons
33 hell knights
8 barons of hell
20 arachnotrons
8 former commandos
22 pain elementals
12 revenants
10 mancubi
8 arch-viles
4 nightmare cacodemons
6 nightmare demons
5 elite former humans
5 elite former sergeants
2 elite former captains
2 bruiser brothers
2 shamblers
1 agony elemental
1 Cyberdemon
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical shotgun!
He destroyed the evil within and reaped the rewards!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he assembled a plasmatic shrapnel!
On level 14 he ventured into the Halls of Carnage.
On level 15 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 19 he assembled a fireproof boots!
On level 19 he entered the Vaults.
On level 19 he found the Anti-Freak Jackal!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he finally committed a stupid suicide.
-- Messages --------------------------------------------------
You hear the scream of a freed soul!
You fully load the tactical shotgun.
You hear the scream of a freed soul!
You fully load the tactical shotgun.
You fully load the tactical shotgun.
You hear the scream of a freed soul!
You hear the scream of a freed soul!
You fully load the tactical shotgun.
You fully load the tactical shotgun.
You fully load the tactical shotgun.
You start running!
Argh!!! Lava!
Argh!!! Lava!
Argh!!! Lava!
Argh!!! Lava!
Argh!!! Lava! You die!... Press <Enter>...
-- General ---------------------------------------------------
7 brave souls have ventured into Phobos:
2 of those were killed.
And 4 couldn't handle the stress and committed a stupid suicide.
1 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
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This was supposed to be "generic AoSh YAVP #9001". But let's start from the top, since there were a couple amusing points in this run.
1.
Chained Court+I normally have a huge problem with ammo conservation in AoSh runs. I also usually have a problem with Arena Master in AoSh, but on this particular run I let the Arena Master do its thing and resurrect sergeants for more ammo. Left with an inventory of a green armor, a blue armor, some mods, and full shells for whatever space I had left over.
2.
Deimos LabThere's been a few posts on the forums after 0.9.9.7's been released regarding the double Shamblers.
My two cents: F@!& the double shamblers.
3.
Abyssal PlainsDeimos Lab was nice for a change and gave me a sniper mod, which I immediately placed on my double shotty.
The hell knights at the Plains gladly melted whatever armor I had with me and forced me to use the heals I had too.
After everything was cleared out, I entered the middle zone of the plains and faced the Agony Elemental. With the S-modded double shotgun, it was a free UAC gold cluster.
4.
VaultsDid HMP Vaults always have mancubi/revenants? I think I rather prefer this combination over Hell Knights/Barons, when they can run around with gothic armors and never die. At the same time, I can't imagine clearing the Vaults on AoB and still have anything survive the ICBM shit-storm afterward. But that's implying I even get the staff on AoB in the first place.
5.
LimboEntered Limbo with two phase devices and a blood skull, figured I give Limbo a shot. I think some people have been tweaking Limbo compared to the 0.9.9.7 beta days. It was a lot different compared to what I remember about it. I'll let the screencap speak for itself. My Doomguy's suffering ended after using both the phase devices I had--the first warped me 10 feet away, and the second took me out to a lava island, at which point some nightmare cacodemons chased me down, but they died the same death that killed Cyberdemon--more on that in a moment. Used my blood skull and went up to 200%, but that did no good for me since I was being stupid at the time and shot into the dark with my tactical shotty in an attempt to take down the viles from a distance. I didn't attempt to cross the lava until the health decay had stopped. Dumb. Tried to cross the lava and died.
...No, don't ask me why I thought to enter Limbo with what I had when I didn't think of entering
with a decent Malicious Blades setup.6.
Things of lesser note- a. Cyberdemon's Head: Cybie fires rocket, I dodge, I shoot with plasmatic shrapnel double shotgun, Cybie reloads rocket launcher, Cybie fires rocket, I dodge, rinse and repeat. Wasn't invulnerable at all.
- b. Post-Fireangel build: I put two points into Finesse and a point into Ironman, but in retrospect I probably should have invested into Badass instead. Had I put a point into Badass, I probably could have survived a little longer at Limbo, but you can't counter player stupidity with traits.
- c. B2 Plasma Rifle and B2 BFG9000? Don't mind that. I thought I would have used the plasmatic shrapnel double shotty a lot more than I did. It didn't happen.
<3 Fireangel