Being prototype:
core.register_blueprint "being"
{
--     fieldname = { required, type, [default] }
	name        = { true,  core.TSTRING },
	name_plural = { false, core.TSTRING },
	id          = { false, core.TSTRING }, -- doesn't need to be in the prototype table; id is passed to the declaration function
	sound_id    = { false, core.TIDIN("beings") },
	ascii       = { true,  core.TSTRING },
	color       = { true,  core.TNUMBER },
	sprite      = { true,  core.TNUMBER  },
	coscolor    = { false, core.TTABLE },
	glow        = { false, core.TTABLE },
	overlay     = { false, core.TTABLE },
	hp          = { false, core.TNUMBER , 10 },
	armor       = { false, core.TNUMBER , 0 },
	attackchance= { false, core.TNUMBER , 75 },
	todam       = { false, core.TNUMBER , 0 },
	tohit       = { false, core.TNUMBER , 0 },
	tohitmelee  = { false, core.TNUMBER , 0 },
	speed       = { false, core.TNUMBER , 100 },
	vision      = { false, core.TNUMBER , 0 },
	min_lev     = { true,  core.TNUMBER },
	max_lev     = { false, core.TNUMBER , 10000 },
	corpse      = { false, core.TANY, 0 },
	danger      = { true,  core.TNUMBER },
	weight      = { true,  core.TNUMBER },
	xp          = { false, core.TNUMBER },
	bulk        = { false, core.TNUMBER , 100 },
	flags       = { false, core.TFLAGS, {} },
	ai_type     = { true,  core.TSTRING },
	is_group    = false, -- hard-coded prototype value; can't be specified
	res_bullet  = { false, core.TNUMBER, 0 },
	res_melee   = { false, core.TNUMBER, 0 },
	res_shrapnel= { false, core.TNUMBER, 0 },
	res_acid    = { false, core.TNUMBER, 0 },
	res_fire    = { false, core.TNUMBER, 0 },
	res_plasma  = { false, core.TNUMBER, 0 },
	desc            = { true,  core.TSTRING },
	kill_desc       = { false, core.TSTRING },
	kill_desc_melee = { false, core.TSTRING },
	weapon = { false, core.TANY },
	OnCreate     = { false, core.TFUNC },
	OnAction     = { false, core.TFUNC },
	OnAttacked   = { false, core.TFUNC },
	OnDie        = { false, core.TFUNC },
	OnDieCheck   = { false, core.TFUNC },
	OnPickupItem = { false, core.TFUNC },
}