DRL > Discussion

Nightmare! difficulty not Accessible to slow players

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Flame_US3r:

--- Quote from: Tormuse on March 28, 2013, 22:33 ---I think yaflhdztioxo had an excellent point in the other thread that the purpose of not being able to save at N! is a psychological one.  It's a kick in the balls to remind you of what you signed up for.

--- End quote ---

I think Tormuse/yaflhdztioxo are right here. It really doesn't make sense for many of the other reasons stated in the thread. Walking away/hibernating/sleeping are no different because it is a turn based game (unless your power goes out heheh).

Kornel Kisielewicz:
Ok, time to take up an official statement. There are three reasons why N! doesn't allow saving:

1) as already stated, it's a psychological trick - not only of a kick in the balls, but also that "there's no leaving of Nightmare!" - it's supposed to enforce a feeling of inability to escape.

2) secondly it is to encourage an increase of speed in playing the game. Once you enter Nightmare, you're encouraged to learn to play fast, for a different feel, supporting the already dynamic DoomRL environment

3) finally, and maybe most importantly, it is to discourage cheating. Let me however state something here -- it is pretty obvious it's not any serious prevention - memhacks or VM's are totally workable. But people who can use those are *not the people that I want to prevent cheating*. The prevention is against people that are casual PC users, that can copy files, and actually do that as soon as they see the game deletes the saves. It's an obvious thing that many first time roguelike players do. Such people can go through the game up to to UV, without actually *knowing* that they miss a lot of the thrill of the game. The inability of saving in N! is to give those people a chance at experiencing the thrill of permadeath.

That said, it is true that the game grew out beyond a length that would be considered "coffee-break", so if I find a reasonable solution (just "enabling N! saves" is not a solution), I might consider.

Fanta Hege:
If you guys really are that conserned about save scumming on N! make this happen:
"Are you sure you want to save the game? You will not earn any badges if you do so Y/n?"

thelaptop:

--- Quote from: Fanta Hege on April 02, 2013, 13:13 ---"Are you sure you want to save the game? You will not earn any badges if you do so Y/n?"

--- End quote ---

"Nah nah!  Just kidding!  You can't save on Nightmare!"

*exit game*

I like this idea!  Thanks Fanta!

Tormuse:
@Kornel, what do you think of my suggestion above of putting Nightmare! saves on the server?  That would address your number 3 concern.

And you can combine that with other people's suggestions of limiting the number of saves.  (Or perhaps only allowing a save after a certain number of levels have gone by?   Perhaps you only get the option after a minimum of level 25?  Or 50?  And then you lose the option until another 50 have gone by?)  That might address the number 1 concern.

As for number 2...  I usually die if I go fast, so I don't know what to do about that.  :P

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