DoomRL > Modding

A couple questions

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tehtmi:

--- Quote from: shark20061 on April 01, 2013, 19:08 ---Isn't it DoomRL.OnCreateEpisode()?

--- End quote ---

Ah, yes.  It does work after all.  Good catch!

SPTX:
Ah! I no longer have to worry about that then.

Trar:
Again, thank you. Feel a bit embarrassed that most of the stats were on the wiki to begin with, though...

SPTX:
I have this :

--- Code: ---function Repercussions.OnLoaded()
ui.msg_choice("Do you want to become a Lost Soul(S) or a Former Human(H)?","SH")
if ui.msg_choice == "S" then player.eq[SLOT_WEAPON] = "SPTXlostsoul"
elseif ui.msg_choice == "H" then player.eq[SLOT_WEAPON] = "SPTXformerhuman"
end end
--- End code ---
However the procedures aren't executed when chosen. What am I doing wrong?

Note that the player.eq[SLOT_WEAPON] procedures work properly when used alone. Is ui.msg_choice really returning S or H?
I tried with

--- Code: ---if ui.msg_choice("Do you want to become a Lost Soul(S) or a Former Human(H)?","SH") == "S" then player.eq[SLOT_WEAPON] = "SPTXlostsoul"
--- End code ---
which yielded the same non-result.

Also, how do I put characters in bold (like the mod install asks with armor boots weapon [abw])?

shark20061:

--- Quote from: SPTX on April 04, 2013, 09:53 ---I have this :

--- Code: ---function Repercussions.OnLoaded()
ui.msg_choice("Do you want to become a Lost Soul(S) or a Former Human(H)?","SH")
if ui.msg_choice == "S" then player.eq[SLOT_WEAPON] = "SPTXlostsoul"
elseif ui.msg_choice == "H" then player.eq[SLOT_WEAPON] = "SPTXformerhuman"
end end
--- End code ---
However the procedures aren't executed when chosen. What am I doing wrong?

Note that the player.eq[SLOT_WEAPON] procedures work properly when used alone. Is ui.msg_choice really returning S or H?
I tried with

--- Code: ---if ui.msg_choice("Do you want to become a Lost Soul(S) or a Former Human(H)?","SH") == "S" then player.eq[SLOT_WEAPON] = "SPTXlostsoul"
--- End code ---
which yielded the same non-result.

--- End quote ---

Maybe it doesn't like the uppercase letters.  Try lowercase letters for the choice.


--- Quote from: SPTX on April 04, 2013, 09:53 ---Also, how do I put characters in bold (like the mod install asks with armor boots weapon [abw])?

--- End quote ---

Use "@<" to make the text bolder and "@>" to stop bolding.


--- Code: ---"Do you want to become a Lost @<S@>oul or a Former @<H@>uman?"

--- End code ---

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