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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Stephen Ward, level 14 Hell Knight 1st Lieutenant Marine,
nuked the Mastermind at the Hell Fortress.
He survived 148347 turns and scored 215595 points.
He played for 1 hour, 53 minutes and 7 seconds.
He wasn't afraid to be hurt plenty.
He killed 1016 out of 1016 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 131/110 Experience 88148/14
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 5)
Tough as nails (Level 3)
Brute (Level 2)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bad->Bad->MVm->Iro->Iro->Iro->TaN->TaN->Iro->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (80%)
[b] [ Weapon ] Azrael's Scythe (9d9)
[c] [ Boots ] nothing
[d] [ Prepared ] nuclear BFG 9000 (8d6) [16/40]
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] red armor [4] (O)
[c] Necroarmor [6/6] (100%)
[d] shotgun shell (x10)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] shotgun shell (x70)
[j] rocket (x6)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 60%
Melee - internal 60% torso 95% feet 60%
Shrapnel - internal 60% torso 95% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
147 former humans
87 former sergeants
31 former captains
126 imps
79 demons
290 lost souls
37 cacodemons
32 hell knights
33 barons of hell
47 arachnotrons
6 former commandos
16 pain elementals
28 revenants
31 mancubi
15 arch-viles
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he assembled a piercing blade!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical shotgun!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 17 he found the Necroarmor!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
On level 19 he found the Railgun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You dodge!
John Carmack reloads his rocket launcher.
You hit John Carmack.
You hit John Carmack. Carmack raises his hands and summons hellspawn!
You hit John Carmack. You feel like a killing machine! You're going berserk!
You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit the cacodemon. The cacodemon dies. You're going berserk! You need to
taste blood!
You need to taste blood!
Carmack raises his hands and summons hellspawn! You dodge! The missile hits
the cacodemon. You dodge! The missile hits the cacodemon. You need to taste
blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
34 brave souls have ventured into Phobos:
17 of those were killed.
17 souls destroyed the Mastermind...
15 killed the bitch and survived.
2 showed that it can outsmart Hell itself.
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This is my first post, so i will begin by saying doomrl is a great game. I usually don't care a lot for roguelikes (save a few like desktop dungeons), but this one does it for me. I discovered it with 0.9.9.6 but after some runs I was pawned each time and I thought it was impossible. Then I read somewhere about cornershooting, started again with 0.9.9.7, and found that it was manageable (hard though, but fair).
This run was on HMP with a vampyre build. Honestly, if I can manage some challenges in HNTR, this build with shotguns is the only one I can do with this difficulty.
It's easy with the berserk trait to live through the most difficult challenges like Mortuary, the 2 shamblers.. and I don't know how I could do them without. Well, I'm just a newbie but angel of pacifism, purity, masochism, impatience (this one without berserk) are beyond me.
As I said this run was easy as a Vampyre plus shotguns, only the Vaults and the Mortuary were painful.
As for questions, I was wondering if you didn't pull the levers of the Shamblers, is the level conquered. What is the advantage of ammo box (or shell box, rocket box, energy box) in the prepard slot? A decrease in reloading time? When the mortem said I played for 1h 53min, is this in terms of turns, as 1 turn is 0.1s and a basic movement 1s? Or the real time? If it's real time, I guess the badges with time are real time, so it must be easy in console mode? Well I can't play in ASCII anyway. I was also wondering how is the score calculated (number of kills, difficulty, special levels?)
Thanks in advance and sorry for my bad english, I'm far from being fluent.