First win in the new version (because I'm stubborn and wanted my first win to be a UV one :-) )
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Rahul Chandra,
level 15 Former Human Lance Corporal Technician,
defeated the Mastermind at the City of Dis.
He survived 294777 turns and scored 324177 points.
He played for 3 hours, 28 minutes and 59 seconds.
He was a man of Ultra-Violence!
He killed 904 out of 904 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 6
-- Awards ----------------------------------------------------
Cyberdemon's Head
Medal of Prejudice
UAC Star (bronze cluster)
Hell Armorer Badge
Hell Champion Medal
Armorer Bronze Badge
Gatekeeper Gold Badge
Veteran Bronze Badge
Veteran Silver Badge
Veteran Gold Badge
Marksman Silver Badge
Marksman Gold Badge
Marksman Platinum Badge
Arachno Bronze Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 35/50 Experience 101931/15
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 3)
Son of a gun (Level 5)
Eagle Eye (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->HR->HR->DM->SoG->SoG->WK->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] powered blue armor [3/3] (95%)
[b] [ Weapon ] pistol (2d7) [5/8] (B1P3)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] 10mm ammo chain (x192)
-- Inventory -------------------------------------------------
[a] pistol (2d7) [6/6] (P3)
[b] green armor [1/1] (100%) (A)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x52)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] large med-pack
[n] envirosuit pack
[o] 10mm ammo chain (x250)
[p] 10mm ammo chain (x250)
[q] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Melee - internal 0% torso 25% feet 0%
Plasma - internal 0% torso 40% feet 0%
-- Kills -----------------------------------------------------
101 former humans
101 former sergeants
55 former captains
150 imps
104 demons
95 lost souls
49 cacodemons
27 hell knights
55 barons of hell
33 arachnotrons
17 former commandos
11 pain elementals
22 revenants
38 mancubi
23 arch-viles
5 nightmare cacodemons
12 nightmare demons
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a fireproof armor!
On level 9 he entered Hell's Armory.
On level 9 he assembled a power armor!
He destroyed the evil within and reaped the rewards!
Level 10 was a hard nut to crack!
On level 10 he assembled a tactical boots!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he stumbled into a complex full of mancubi!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
Level 22 was a hard nut to crack!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
You quickly reload the pistol.
You are hit! You are hit! You are hit! You are hit! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
30 brave souls have ventured into Phobos:
27 of those were killed.
And 2 couldn't handle the stress and committed a stupid suicide.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
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The big moment in this game was when I entered the Phobos Lab - I've done it a few times on HMP and I honestly thought that the jump in difficulty between HMP and UV would involve sprinkling a few Barons/Knights around. I did not expect the nightmare demons... Luckily I walked in with tons of medkits, an ammo chain and Sharpshooter - I would never have survived without those. After pulling the second lever I ran back through the acid to soften up the surprise wave of demons and managed to get through. I'm not sure I'm going to do that again on my AoMr runs - if it wasn't for the technician being able to use multiple medkits without using up any time I would've been toast...
After that things went pretty smoothly - all the extra mods that are available now makes Sharpshooter quite potent - I don't usually bother with WK2 but this time round I had so many mods it made quite a difference.
Thoughts on the new version:
- I really like the new levels: Phobos Lab made me jump the first time I played it ;-)
- Whoever worked on the linux version did a superb job. It's much smoother and it doesn't max out the cpu anymore (on the console version - I never play the graphical version)
- Dual-Angels are... intriguing. I like the idea of mixing my favourite AoMC with some other challenges....
- I'm glad to see more of the nightmare enemies. I see they can turn up now in normal play on UV which adds an extra element of danger. Plus they creep me out - so quiet!
- I'd like to add myself to the list of people disappointed at the loss of the nuclear plasma rifle in the Spiders Lair. Maybe we can have a guaranteed nuke in one of the other levels? It doesn't matter much on my AoMr runs but my next goal is to get a full win... (I know there's a nuclear BFG in the mortuary... but it's the Mortuary goddammit!).
And before skarczew asks: I did try a Glass Cannon Cat-Eye build and it was pretty epic - until I very stupidly got blindsided by a Baron and ended up in a pool of lava. I'm definitely going to play it more in the future. Sharpshooter is probably still my favourite though (by a whisker :-) )